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Chapter3 Hypertext, Hypermedia, Multimedia

Chapter3 Hypertext, Hypermedia, Multimedia. Contents 3.1 Hypertext 3.2 Hypermedia 3.3 ~ 4 Multimedia 3.5 Science Fiction and CALL 3.6 The Printed book and CALL 3.7 Applications of Language Learning Reporter : 蔡維羚. Summary.

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Chapter3 Hypertext, Hypermedia, Multimedia

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  1. Chapter3 Hypertext, Hypermedia, Multimedia Contents 3.1 Hypertext 3.2 Hypermedia 3.3~4 Multimedia 3.5 Science Fiction and CALL 3.6 The Printed book and CALL 3.7 Applications of Language Learning Reporter : 蔡維羚

  2. Summary In this chapter, we will pay more attentiom to the special features of the computer, and they are hypertext, hypermedia, and multimedia. These features offer something different than traditional teaching and learning materials.

  3. 3.1 Hypertext Hypertext refers to links among textual items, often indicated by key words set in underlined blue typed that, when highlighted by a pointer device and selected, takes reader to the referent. (hotlinks or hyperlinks) Link1 Link2

  4. Text 循序逐頁閱讀

  5. 線性架構(循序性) Liar 非線性架構(非循序性) Non-Linear

  6. Hypertext A D C B 非循序逐頁閱讀,可隨意跳閱其它相關資料 F G E

  7. 3.2 Hypermedia Hypermedia refers to similar links as those used in hypertext, but instead of simply linking text to text, hypermedia involves linking various media. EX: http://www.gigigaga.com.tw/home2/index.asp Link3

  8. Hypermedia A D B G E

  9. 3.3~4 Multimedia Multimedia refers to many of the same ideas associated with hypermedia, but where hypermedia might only make use of two types of media. Difference between Multimedia & Hypermedia http://industry.ccidnet.com/art/35/20040428/105651_1.html Antecedents • 1945 Vannever Bush~ As we may think ~ Memex

  10. 3.5 Science Fiction and CALL Science fiction has long been a rich ground for speculation about the use of the computers. • Cyberspace & Avatar • WWW~ http://www.ntut.edu.tw/~tchliu/www1.htm

  11. 3.6 The Printed book and CALL • Encourage learning outside the classroom • Weyer on mismatches between learner needs and the organization of a text

  12. 3.7 Applications of Language Learning • Application to general learning • Search for database • Mental schema • Applications of multimedia to Language Learning • Montali and Lewandowski 1996~ motivate Ss to read Ex: http://www.starfall.com/n/level-a/learn-to-read/load.htm?f http://us.penguingroup.com/static/packages/us/yreaders/aesop/index.html • Lower the centeredness of teacher Ex: http://www.schoolfree.com.tw/schoolfree/tw/child.asp

  13. The End

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