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DELTA GAMES. Putting the Fun Back into Learning. “The real secret to life – to be completely engaged with what You are doing in the here and now. And instead of calling it work, realize it’s play. - Alan Watts. Games-to-Learn. Games-to-Train. Game Workshops. Overview Sequence.
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DELTA GAMES Putting the Fun Back into Learning “The real secret to life – to be completely engaged with what You are doing in the here and now. And instead of calling it work, realize it’s play. - Alan Watts Games-to-Learn Games-to-Train Game Workshops
Overview Sequence • Game Club
Mission Statement At Delta Games we create games that teach. “Serious games” are now being effectively used in schools, companies and by government agencies. We also give workshops to train employees in local companies using serious game techniques. Delta Games creates and distributes educational video games. We specialize in exciting adventure games delivered on a hybrid platform of PC and cell phones. The games include classroom and training curriculum cleverly disguised as game material. This is known as "Stealth Learning" in the game industry. Mission Statement: Our mission is to help educators and trainers recapture the interest of their "twitch-speed," net generation students by engaging them in high-speed game interaction while teaching real "state-approved" and corporate curriculum.
Market Opportunities Educators and trainers world-wide are beginning to understand that students need a more dynamic approach to learning. These “Net Generation” learners expect more than the same old stand up lectures. Workers and students who have been brought up on video games can be better engaged by integrating games into their learning materials.
Products • Learning Games for K-6 Grades • Learning Games for 7-14 Grades • Advergames for Business Web Advertising • Training Workshops using Games for: - Companies - Organizations - Government Agencies
Major “Serious Games” Markets • K-12 Schools & Home Schooling • Higher Education • Health Care • Local Businesses • Non Government Organizations • Other
Edutainment/K-12 • Established retail market • Riverdeep, Infogrames, Leapfrog • Lots of online stuff • PBS Kids, Scholastic • Crossover games used periodically • School districts are “slow to pay” • Home schooling shouldn’t be discounted • 1999: Home Schooling 850,000 (experts 2M) • New York Times: Not just religious conservatives
Higher Education • Less constricted by standards • Able to take more risks • Better technology infrastructures • Better budgets • Seen the price of textbooks lately? • Struggling with “E-instruction” • Academic Contributions & Research • Will build lots of stuff themselves • Great potential partners
Health Care • Games for Health: Documented Uses • Game as Carrot Model • Health Education & Media • Patient Treatment • Asthma, ADD, Motor Skills, Psychological, measurement, Biofeedback • Create/instill/measure conditions in research • Administrative/Professional Training • Technology Transfer • Medical issues w/games • Clinical Trials and protocols • Violence? Repetitive Stress Injuries, Eyes, Seizures, Obesity? • Market Possibilities
Local Business &Corporate • Larger Pen & Paper contingent • Fractured vendor community • Number of mom & pop shops is staggering • Uses • Training (not just for workers) • Analytics • Breakaway • Advergaming • YaYa Games • Big companies plan budgets far in advance
Non Government Organizations • Fundables and funders • Dollar Per Impact • Examples: • Markle Foundation • SimHealth • Leimondt Foundation • Hidden Agenda • Global Kids • Policy Slam • Sloan Foundation • Virtual U • NAHB • Building Homes of Our Own • Risk Takers! • Transition the funding axis
Other • Journalism • Artistic • Trigger: Game Art • Editorial • Newsgaming • Fix Your Commute • Smashing Ideas • Propaganda & • Political statements • Eyewitness
Types of Games • Adventure Learning Games • Role Playing Learning Games • Corporate Training Games • Quiz Show Training Games • Basic Numbers Learning Games • Basic Reading Learning Games • Avergames for Web Advertising
User Map Federal State Local Military Government Games for Health Higher Ed Hobbyist/Mods Serious Games Eduware Individuals Prep/K-12 Political Statements Corporate Home School Foundations NGO Advergaming Analytics Non Profits Training Trade Associations
Community-Based Opportunities • The San Joaquin Delta College Small Business Development Center (SBDC ) • Small Business Innovation Research Grants (SBIR) • Small Business Technology Transfer Grants (STTR) • San Joaquin Delta College Game Design Program • HP Technology for Teaching Grant Initiative • NSF Informal Science Education Grants in co-operation with the San Joaquin County Schools
Broadbased Industry Support • IGDA • ESA • GDC • E3Expo • ELSPA • NASAGA • DiGRA
Who’s Else is Out There? • Games to TeachEducation Arcade • ETC @ Carnegie Melon • IC2 @ Austin • ICT @ USC • Moves Institute • Army Game Project • DARPA • Microsoft Research • Academic Co-Lab • MediaX (Stanford) • Variety of Independent Evangelists • Lots of new projects incubating
Lots of Potential Markets • U.S. Textbook Market $3 Billion • Corporate Learning $66 Billion • Government Training $40 Billion • IBM Training Budget $700 Million • U.S. Army Training $7 Billion+ • E-Learning $10 Billion+ • Government Simulations $3 Billion • Leapfrog $680 Million • Foundation payouts $20 Billion+ • Business Analytics $5 Billion+ • 1% of all of this? Priceless… Source: The “Serious Games” Landscape by Ben Sawyer http://www.seriousgames.org/ben/archives/000015.html
Related Websites SERIOUS GAMES SUMMIT at GDC:06 http://www.gdconf.com/conference/seriousgamessummit.htm SOCIAL IMPACT GAMES http://www.socialimpactgames.com/ Applying Gaming and Simulation Techniques to the Design of Online Instruction http://innovateonline.info/index.php?view=article&id=70 Simulation-Based Authoring for Serious Games - Where's the Business? http://www.manifest-tech.com/ce_games/sovoz_serious_games.htm#Where's%20the%20Business?
More Related Websites • Taking Games Seriously www.wilsoncenter.org/index.cfm?fuseaction=news.item&news_id=44559 • Serious Games Initiativewww.seriousgames.org • Social Impact Gameswww.socialimpactgames.com • Serious Games Initiativewww.seriousgames.org • soVoz, Inc.-simulation-based learningwww.sovoz.com