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First Responder: Are You Ready?

A Serious Game for training in the Incident Command System (ICS) Designed by by Jay Allen & Geof Boyle. First Responder: Are You Ready?. Analysis 1 of 3. Instructional Goals Raise the awareness of and develop an appreciation for personal preparedness in and educational and entertaining format

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First Responder: Are You Ready?

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  1. A Serious Game for training in the Incident Command System (ICS) Designed by by Jay Allen & Geof Boyle First Responder:Are You Ready?

  2. Analysis1 of 3 Instructional Goals • Raise the awareness of and develop an appreciation for personal preparedness in and educational and entertaining format • Develop genuine knowledge and skills of the National Response Framework (NRF), National Incident Management System (NIMS), and Incident Command System (ICS) with the goal of improving personal preparedness.

  3. Analysis2 of 3 • Current Instructional Strategies • ILT and Online “Death by PowerPoint” • Booming Virtual World 3D Development • Learner Analysis • “Joe and Jane Citizen” • Millions of first responders

  4. Analysis3 of 3 • Content Analysis • FEMA courseware for Incident Command System Level 100: • Introduction to the Incident Command System ICS and provides the foundation for higher level ICS training. This course describes the history, features and principles, and organizational structure of the ICS. It also explains the relationship between ICS and the National Incident Management System (NIMS). • Paramount is introduction of terminology, structure, and the use of standard forms

  5. Design 1 of 4 • Use of JGAME as platform • Even though Flash-programming seemed to be more engaging • Modeling after “Warcraft 2D” • Comparative analysis completed to draw parallels between existing game and current concept • “God-like” role to orchestrate overall game action while also taking on some first-person responsibilities

  6. Design 2 of 4

  7. Design 3 of 4 • Location, Location, Location • Setting? • Influence of Fallout 3 release – Washington, D.C.! • Decided on rural landscape to keep Computer Science class from freaking out • Complexity • Balance between reality and reasonableness • Keep storyline succinct and provide positive and negative reinforcement to “guide” learner to success

  8. Design 4 of 4

  9. Development1 of 2 • Group Management • “Competing” CS Teams • Team Alpha • Team Bravo? – “Is anybody out there?” – Pink Floyd

  10. Development2 of 2

  11. Implementation1 of 1 Here we go! FRAYR prototype

  12. Evaluation1 of 3 • In-Game • Positive and Negative reinforcement in the form of text and game play feedback to player actions • Compliance with appropriate response will elicit congratulatory remarks and appropriate game response (i.e., incident will control) • Avoidance of appropriate responses will elicit additional “encouragement” to take proper action, but will also be accompanied by negative game response (e.g., incident will expand)

  13. Evaluation2 of 3 • Paused-Game

  14. Evaluation3 of 3 • Command Structure Screen – switch from main playing screen • As player utilizes elements of ICS command structure, the appropriate areas on a command structure template screen are highlighted • Repeated viewings of this structure as it relates to game play are intended to reinforce the ICS structure and terminology to the player

  15. Post-Process Evaluation1 of 1 • Group Interaction • Even more collaborative given various communication styles • Deeper understanding of CS-side of house • ISD? • Game Theory?

  16. Motivation

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