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Immersive actor feedback system. What sees the actor on set ?. ( Answer! ). Immersive actor feedback system. Viewpoint dependent projection Virtual reality: CAVE system Integration into Chroma-keying environment Retro-reflective cloth (BBC patent). Immersive actor feedback system.
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Immersive actor feedback system • What sees the actor on set ? ( Answer! )
Immersive actor feedback system • Viewpoint dependent projection • Virtual reality: CAVE system • Integration into Chroma-keying environment • Retro-reflective cloth (BBC patent)
Immersive actor feedback system • Retro-reflective cloth • “truematte” developed by BBC LED off Camera with LED ring LED on
Immersive actor feedback system Mask generation Projector Head position 3D model of virtual scene Viewpoint Renderer 3D model of Actor black
Immersive actor feedback system • View dependent projection The Ambassadors (1533), by Hans Holbein the Younger. National Gallery London
Immersive actor feedback • Head tracking Fast template matching filter on voxel data
real-time, low-quality 3D model of virtual scene 3D model of real scene Production Visualisation Tools Director’s View Planning, On-set Monitor Actor Feedback On-set
Bamzooki • BBC Children Production
Free-viewpoint video for sports • ‘Virtual Replay’ of football scenes • Allows viewer interactive review • Manually modelled offline • Not realistic
Free-viewpoint video for Sport visualisation • Piero • Overcome limitations: use multi-camera system, iview project
Applying multi-camera techniques to sport scenarios • Test shoot England-Wales in Old Trafford 9 Oct 2004
Where to put the cameras? • Broadcast coverage cameras • Pro: • Works without extra setup • Cons: • Unreliable framing
Calibration with wand Problems: Cameras knocked overnight Cameras not rigidly mounted Applying multi-camera techniques to sport scenarios
Line-based calibration • Colour-based edge detection • Line-fitting • Calibration of camera parameters (T,R,f) against dimensions of the pitch • Runs at video frame rate
Processing - Segmentation • Chroma-key against green
Processing – 3D Reconstruction • 3D representations • Billboard (flat polygon, sprite) • Visual hull (Shape from silhouette)
Results From 16 cameras, visual hull + graph-cut shape optimisation (results from iview project, jointly with University of Surrey)
Summary • Computer vision techniques are important building blocks for the automated generation of visual effects • For the integration of video and graphics several optical phenomena have to be harmonised. In descending order of importance: • Camera perspective, occlusions, shadows, .. • Visual feedback systems integrated into the production pipeline are important to allow interaction with virtual objects • Free-viewpoint video allows new insights • Goal: Stream 3D to the viewer at home
3D Modelling • Graph-cut • Details: A Bayesian Framework for Simultaneous Matting and 3D Reconstruction, J.-Y. Guillemaut, A. Hilton, J. Starck, J. Kilner, and O. Grau, 3DIM’07
Results • Video from ORIGAMI demo production
Applications: Requirements Shape classes: IV 2-D 2 1/2-D III e c d I II II b 3-D coarse rich detailed a I III IV 1 2 3 4 Optical phenomenon: 1) camera perspective2) occlusions3) shadows4) reflections Applications: a) virtual studiob) On-set Visualisationc) Pre-Visualisationd) Interactive e) Digital effects
expensive Introduction • Conventional work flow in (feature) TV or film productions Animations / Virtual Set Final Programme Story board Planning Phase On-set Phase Post Production
Introduction • ORIGAMI approach • Mixed-reality techniques for visualisation through the production Animations / Virtual Set Story board Final Programme Planning Phase On-set Phase Post Production