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Processors. Can also be used to present media data Specialized type of Player that provides control over processing performed on the input media stream. Processing. Processor Stages. Additional Processor States. Two additional stand-by states: Configuring
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Processors • Can also be used to present media data • Specialized type of Player that provides control over processing performed on the input media stream
Additional Processor States • Two additional stand-by states: • Configuring • Configured – can use TrackControls
Processing Controls • For a given track, can control processing operations performed by the Processor by using the TrackControl for that track. TrackControl[] = processor.getTrackControls() • Can explicitly select: • Effect, Codec and Renderer plug-ins to use TrackControl[1].setCodecChain( array_of_codecs )
Configuring the Processor • Consider using a processor to transcode an (audio+video) QuickTime movie – changing mpeg video track to h.263… p = Manager.createProcessor(dataSource) p.configure() p.setContentDescriptor.QUICKTIME tcs[] = p.getTrackControls() • Returns an array, e.g. 2 track controls…
Configuring the Processor Format f0 = new VideoFormat(VideoFormat.h263, new Dimension(width, height), Format.NOT_SPECIFIED, Format.byteArray, (float)frameRate); l Format f1 = new AudioFormat(AudioFormat.mpeg, 8000 8, 2); tcs[0].setFormat(f0) tcs[1].setFormat(f1) p.realize() p.start()
Processor Summary • A Processor does not have to output data as a DataSource, such a processor (i.e. one that renders the data) is effectively a configurable player.
Data Storage and Transmission • DataSink • Used to read data from a DataSource and render the media to an output destination • Typical actions… • Write data to a file, across a network etc
Using the DataSink MediaLocator dest = new MediaLocator(file://newfile.wav); dsink = Manager.createDataSink(ds, dest); dsink.addDataSinkListener(this); dsink.open(); p.start(); dsink.start(); • Wait for EndOfStream event • Close DataSink and remove Listener • dsink.close()
Example • Applet Movie Player
Applet Movie Player • Simple Java Applet that demonstrates how to create a simple media player with a media event listener. It will play the media clip right away and continuously loop. <!-- Sample HTML <applet code=TVApplet width=587 height=510> <param name=file value=“playme.mov"> </applet> -->
Basic Steps • Initialisation… • Retrieve applet’s FILE parameter • Use this to locate media file and build URL • Create Player using the Manager object • Register applet as a ControllerListener
Steps 1 & 2: Resolving a URLfor the media stream // The applet tag should contain the path to the // source media file, relative to the html page. if ((mediaFile = getParameter("FILE")) == null) Fatal("Invalid media file parameter"); try { // Create a url from the file name and the url // to the document containing this applet. if ((url = new URL(codeBase, mediaFile)) == null) Fatal("Can't build URL for " + mediaFile);
Step 3: Using Manager toCreate a Player // Create an instance of a player for this media try { player = Manager.createPlayer(url); } catch (NoPlayerException e) { System.out.println(e); Fatal("Could not create player for " + url); }
Step 4: Register applet as aControllerListener // Add ourselves as listener for player's events player.addControllerListener(this); } catch (MalformedURLException e) { Fatal("Invalid media file URL!"); } catch (IOException e) { Fatal("IO exception creating player for " + url);
Controlling the Player… • Starting the Player public void start() { if (player != null) player.realize(); • Stopping the Player public void stop() { if (player != null) { player.stop(); player.deallocate(); } }
Responding to media events • Need to Implement ControllerListener • When the Player is realized • Posts a RealizeCompleteEvent • Get the Visual component if (( visualComponent = player.getVisualComponent())!= null) { cPanel.add(visualComponent); • Get the Control Panel component • When the media has reached the end… • Posts an EndOfMediaEvent • Rewind and start over player.setMediaTime(new Time(0));
Extensibility • Can extend JMF functionality in two ways: • Using Plug-ins • Effectively implementing custom processing components that can be interchanged with standard components used by a Processor • By direct implementation • i.e implementing directly the Controller, Player , Processor, DataSource, or DataSink interfaces • e.g. implementing a player to utilise a h/w MPEG decoder • e.g. integrating existing media engines
Interface Plugin • The base interface for JMF plug-ins. • A PlugIn is a media processing unit that accepts data in a particular format and processes or presents the data. • Registered through the PlugInManager. • Methods… • Open(), Close(), getName(), reset() • Sub-interfaces… • Codec, effect, demultiplexer , multiplexer, etc.
Codecs • One input and one output • Methods… • setInputFormat() • setOutputFormat() • getSupportedInputFormats() • getSupportedOutputFormats() • process() • input buffer, output buffer
Example 2 • Accessing individual frames
FrameAccess • Problem • How to access individual decoded video frames from a Processor while processing the media. This could be used for scanning the decoded data; computing statistics for each video frame, etc.
FrameAccess • Solution… • use a ‘pass-through’ plugin codec as a callback when individual frames are being processed. • Steps: • 1) Build the pass-through codec. • 2) Create a processor from the input file. This processor will be used as a player to playback the media. • 3) Get the TrackControls from the processor. • 4) Set your codec on the video track: TrackControl.setCodecChain(your_codec[])
Basic code // Get Video track as a track control TrackControlvideoTrack = null; for (int i = 0; i < tc.length; i++) { if (tc[i].getFormat() instanceof VideoFormat) { videoTrack = tc[i]; break; } } // Instantiate & set frame access codec to data flow path. Codec codec[] = { new PreAccessCodec(), new PostAccessCodec() };
PreAccessCodec public class PreAccessCodec implements Codec { void accessFrame(Buffer frame) { long t = (long)(frame.getTimeStamp()/10000000f); System.err.println("Pre: frame #: " + frame.getSequenceNumber () + ", time: " + ((float)t)/100f + ", len: " + frame.getLength()); } ………………… • Other methods, e.g. getSupportedInputFormats etc.
The Codec’s Process method public int process(Buffer in, Buffer out) { // This is the "Callback" to access individual frames. accessFrame(in); // Swap the data between the input & output. Object data = in.getData (); in.setData(out.getData ()); out.setData(data ); // Copy the input attributes to the output out.setFormat(in.getFormat()); out.setLength(in.getLength()); out.setOffset(in.getOffset());