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Potential Scaling Effects for Asynchronous Video in Multirobot Search. Prasanna Velagapudi 1 , Huadong Wang 2 , Paul Scerri 1 , Michael Lewis 2 and Katia Sycara 1 1 Carnegie Mellon University, USA 2 University of Pittsburgh, USA. Urban Search and Rescue (USAR).
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Potential Scaling Effects for Asynchronous Video in Multirobot Search Prasanna Velagapudi1, Huadong Wang2, Paul Scerri1, Michael Lewis2 and Katia Sycara1 1Carnegie Mellon University, USA2University of Pittsburgh, USA
Urban Search and Rescue (USAR) • Location and rescue of people in a structural collapse • Urban disasters • Landslides • Earthquakes • Terrorism Credit: NIST
USAR Robots • Robots can help • Unstable voids • Mapping/clearing • Want them to be: • Small • Cheap • Plentiful Credit: NIST
Urban Search and Rescue (USAR) • Now: One operator one robot • Directly teleoperated • Victim detection through synchronous video • Future: One operator many robots • Manufacturing robots is easy • Training operators is hard • Need to scale navigation and search
Synchronous Video • Most common form of camera teleoperation • High bandwidth • Low latency • Applications • Surveillance • Bomb disposal • Inspection Credit: iRobot
Synchronous Video • Does not scale with team size
Synchronous Video • Does not scale with team size
Synchronous Video • Does not scale with team size
Asynchronous Imagery • Inspired by planetary robotic solutions • Limited bandwidth • High latency • Multiple photographs from single location • Maximizes coverage • Can be mapped to virtual pan-tilt-zoom camera
Hypothesis • Asynchronicity may improve performance • Helps guarantee coverage • Can review imagery on demand • Asynchronicity may reduce mental workload • Only navigation must be done in real-time • Search becomes self-paced
USARSim • Based on UnrealEngine2 • High-fidelity physics • “Realistic” rendering • Camera • Laser scanner (LIDAR) [http://www.sourceforge.net/projects/usarsim]
MrCSMulti-robot Control System Status Window Map Overview Video/ Image Viewer Waypoint Navigation Teleoperation
Pilot Study • Objective: • Find victims Mark victims on map • Control 4 robots • Waypoint control (primary) • Direct teleoperation • Explore the map • Map generated online w/ Occupancy Grid SLAM • Simulated laser scanners
Experimental Conditions Arena 2 10 Victims Arena 1
Streaming Mode Panorama Mode Panoramas stored for later viewing Streaming live video Experimental Conditions
Subjects • 21 paid participants • 9 male, 12 female • No prior experience with robot control • Frequent computer users: 71% • Played computers games > 1hr/week: 28%
Method • Written instructions • 20 min. training session • Both streaming and panoramas enabled • Encouraged to find and mark at least one victim • 20 min. testing session (Arena 1) • 20 min. testing session (Arena 2)
Metrics • Switching times • Number of victims • Thresholded accuracy
Panorama 6 Streaming 5 4 3 2 1 0 Within 0.75m Within 1m Within 1.5m Within 2m Accuracy Threshold Victims Found Average # of victims found
7 Panorama First 6 < 2m < 1.5m 5 4 < 2m 3 < 1.5m Streaming First 2 1 0 First Session Second Session Trial Order Interaction Average # of victims found
12 10 8 6 4 2 0 0 20 40 60 80 100 120 Number of Switches Switching Time (Streaming Mode) p=0.064 Average # of reported victims
12 10 8 6 4 2 0 0 20 40 60 80 100 120 Number of Switches Switching Time (Panorama Mode) Average # of reported victims
Summary • Streaming is better than panoramic • Perhaps not by as much as expected • Conditions favorable to streaming video • Asynchronous performance has potential • May avoid forced pace switching • May scale with team size
Synchronous Scaling • Objective: • Find victims Mark victims on map • Control 4, 8, 12 robots • Waypoint control (primary) • Direct teleoperation • Explore the map • Map generated online w/ Occupancy Grid SLAM • Simulated laser scanners
Experimental Conditions 8 4 12
Subjects • 15 paid participants • 8 male, 7 female • No prior experience with robot control • Most were frequent computer users
Method • Written instructions • 20 min. training session • Encouraged to find and mark at least one victim • 20 min. testing session (4 robots) • 20 min. testing session (8 robots) • 20 min. testing session (12 robots)
Metrics • Explored regions • Number of victims • Neglect tolerance • Switching times • Number of missions • NASA-TLX workload
Explored Region Area explored
Victims Found Number of Victims
Victims Found per Robot Number of Victims
Neglected Robots Totally Number of Robots Initial Move
Switch Times Number of Switches
Mission Numbers Number of Missions
NASA-TLX Workload Workload
Fan-out (Neglect Tolerance) (Interaction Time)
Summary • Bounded number of directly controllable robots between 8 and 12 • Diminishing returns as robots are added • Performance drops above 8 robots • Fan-out parallels the number of robots operator controls • Operators using satisficing strategy
Asynchronous Scaling (Proposed) • Objective: • Find victims Mark victims on map • Control 4, 8, 12 robots • Waypoint control (primary) • Direct teleoperation • Explore the map • Map generated online w/ Occupancy Grid SLAM • Simulated laser scanners
Experimental Conditions 8 4 12
Method • Written instructions • 20 min. training session • Both streaming and panoramas enabled • Encouraged to find and mark at least one victim • 20 min. testing session (4 robots) • 20 min. testing session (8 robots) • 20 min. testing session (12 robots)
Metrics • Explored regions • Number of victims • Neglect tolerance • Switching times • Number of missions • NASA-TLX workload
Expected Contributions • Determine when asynchronicity is useful • Advantages for larger team sizes • Simultaneous search is not viable • Establish performance baselines for asynchronous search