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Explore the gamified Information Literacy Trek featuring challenges on research guides, database searching, and more. See screenshots and reviews from SCVNGR project. Learn from scholarly insights on geosocial gaming and mobile learning.
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Screenshots and Review of Literature from SCVNGR Project Meggan Frost and Jill Morningstar
Review of Literature Doh, J. (2010, August 24). A look at SCVNGR, a location-based mobile gaming platform.Wired. Retrieved from http://www.wired.com/magazine/2010/08/a-look-at-the-location-based-mobile-gaming-platform-scvngr/ G. Griffith. (2010, August 23). Founder of SCVNGR on how game behavior will ‘reshape’ education and commerce [Web log comment]. Retrieved fromhttp://community.cengage.com/GECResource/blogs/gec_blog/archive/2010/08/23/founder-of-scvngr-on-how-game-behavior-will-reshape-education-and-commerce.aspx Higher Ed Live. (2011). Do you know where your students are? SCVNGR brings location-based games to college campuses. Retrieved from http://higheredlive.com/do-you-know-where-your-students-are-scvngr-brings-location-based-games-to-college-campuses/ L. Kolb. (2010, January 4). SCVNGR: Cell phone scavenger hunt builder [Web log comment]. Retrieved from http://www.cellphonesinlearning.com/2010/01/scvngr-cell-phone-scavenger-hunt.html
Review of Literature Cont’d McKenzie, G. (2011). Gamification and location-based services. Proceedings from COSIT ’11:The First International Conference on Computer Science and Information Technology.Bangalore, India. Retrieved from http://www.grantmckenzie.com/academics/McKenzieG_CeMOB2011.pdf T. Nekritz (2010, August 19). SCVNGR hunt: Using geosocial gaming for orientation and education [Web log comment]. Retrieved fromhttp://insidetimshead.wordpress.com/2010/08/19/scvngr-hunt-using-geosocial-gaming-for-orientation-and-education/ Schonfeld, E. (2010, August 25). SCVNGR’s secret game mechanics playdeck. Tech Crunch. Retrieved from http://techcrunch.com/2010/08/25/scvngr-game-mechanics/ SCVNGR app makes New Mexico State University virtual playing environment. (2011, March 5). US Fed News Service, Including US State News. Retrieved September 15, 2011, from Research Library. (Document ID: 2283649481).
Review of Literature Cont’d Vecchione, A. E., & Mellinger, M. (2011). Beyond Foursquare: Library Treks with SCVNGR.[PowerPoint Slides]. Retrieved from http://works.bepress.com/amy_vecchione/23. P. Wallace. (2011, October 11). Using SCVNGR in the classroom to construct mobile learning games [Web log comment]. Retrieved from http://www.scvngru.com/ Wallace, P. (2011, June 8). Developing a community engagement model for integrating mobile games into the classroom [Paper 124]. Retrieved fromhttp://it.coe.uga.edu/itforum/paper124 IT_Forum_Wallace_Mobile_Learning.pdf Whitchurch, M. (2011). QR codes and the library: The library audio tour. Proceedings of the Association of College and Research Libraries. New Orleans, LA: ALA.