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Design online education

Design online education. EunJoo Chang Leah Bell. Analysis. The 5 th Generation. The Intelligent Flexible Learning Model of distance Education

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Design online education

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  1. Design online education EunJoo Chang Leah Bell

  2. Analysis

  3. The 5th Generation • The Intelligent Flexible Learning Model of distance Education • The virtual learning environment establishing learner’s preferences through computer applications and presenting suitable learning activities based on learning style • Flexible – Interactive – Inexpensive • Taylor, J., (2001)

  4. Choosing components of online instruction • Learner preparation, Learner activities, Learner interaction, Learner transfer • Ally pointed out these four components for designing online learning ( Ally, 2004) • Administrating • According to Caplan & Graham, online course should contain administrative documents including welcome letter, general information about online learning and technology requirement, log-in and password information, syllabus, and administrative regulations (Caplan, D. & Graham, R. , 2008)

  5. organizing learning activities • R2D2 ( Non-linear Model) Read- podcasts, online PDF documents, sound or audio files, PPT presentations, online portals, etc. Reflect-Blogs, synchronous chats, online exams, writing aids, asynchronous discussion, self- testing aids, etc. Display-Concept map, timeline tools, video streamed content, online videos, etc. Do- simulations, online games, wikis, collaborate tools, etc. Bonk,C.J., & Zang, K.,( 2005 )

  6. organizing learning activities Sequenced learning materials(linear Model) • content activities • Provide learning strategies that accommodate a range of learning styles • interaction • Discussions • Human interaction • Reflection • Absorb information • transfer • Assignments • Apply information • Assessment

  7. Design

  8. Considering cognitive processing

  9. The Online Environment: Perceiving and Cognitive Processing • The online environment gives students access to material where they can perceive and process the information for themselves, at their own pace, without the views or influences of the instructor

  10. encoding & retrieval • Through well designed e-learning process, learners can be provided better environment to encode information. In addition, well encoded information can be easily retrieved when it is needed with retrieval cues. • layout –reducing cognitive load for limited capacity • representing core materials (relevant materials) • visual cues –font, color, symbols, graphics

  11. Visual cues • Design Strategies to Facilitate Learner Navigation through the virtual environment • Proper location of the information on screen • Attributes of the screen • Color • Graphics • Text size

  12. Organization • Materials should be organized so the learner understands the importance of the lesson, the learning outcomes and how the information relates to real-life situations. • For example: Reviewing the discussion topics before engaging in the reading helps to give me a sense of the lesson. As I read, key points leap off of the paper to me because I know in advance the topics I would be discussing from the lesson

  13. Relevant material • concept maps • Helps organize information • Reinforces learning outcome • Gives a purpose to the information • Emphasizes details of the lesson

  14. integrating & transferring • Working memory integrates the words and pictures in a lesson into a unified structure and further integrates these ideas with prior knowledge in the long term memory. For successful transfer, e-learning incorporates the context of the job in the examples and practice exercises, containing retrieval hooks. • organizing the materials into a coherent structure • practice exercises • example simulation

  15. e-learning Design Principles • Multimedia principle- visual cues • Modality Principle- auditory cues • Contiguity Principle- organizing, layout • Pretraining principle- key concept, concept map, introductory exercises, multimedia presentation • Redundancy principle- redundant use of multimedia • Coherence principle- avoid extraneous features • Segmenting principle- chunk(organizing) • Personalization principle- character, conversation Clark, R. C. & Mayer, R.E (2009)

  16. The online learning conceptual map

  17. Evaluation

  18. Checking with AAHE The American Association of Higher Education’s seven principles for good practice in undergraduate education • encourages contacts between students and faculty • develops reciprocity and cooperation among students • uses active learning techniques • gives prompt feedback • emphasizes time on task • communicates high expectation • respects diverse talents and ways of learning

  19. References • Ally, M. (2004) Foundations of educational theory for online learning. In Anderson, T., & Elloumi, F. (Ed.), Theory and practice of online learning (pp3-31). Canada: Athabasca University • Bonk, C., & Zhang, K. (2005). The R2D2 Model: Read, Reflect, Display and Do (Chapter 1). • Caplan, D., &Graham, R. (2008) The Development of online courses. In Anderson, T., & Elloumi, F. (Ed.), Theory and practice of online learning (pp245-263). Canada: Athabasca University • Clark, R. C., & Mayer, R.E. (2008) e-learning and the science of instruction (2nd ed.). San Francisco, CA: pfeiffer • Taylor, J.C., (2001) The future of learning-learning for the future: shaping the transition Retrieved January 28, 2010, from

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