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Mobile Games : ID, UI, UX Part 1: FTUE. Tatiana Aulachynskaya 2014 GameFounders. Про меня. About me. Product manager Mobile games (>15 published) Interested in UX. Три святых слова. 3 key metrics. A cquisition R etention M onetization. Использование перслнажей.
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Mobile Games: ID, UI, UX Part 1: FTUE Tatiana Aulachynskaya 2014 GameFounders
Про меня About me • Product manager • Mobile games (>15 published) • Interested in UX
Три святых слова 3 key metrics • Acquisition • Retention • Monetization
Использование перслнажей UX guidelines: Character
Использование перслнажей UX guidelines: Character
Использование перслнажей UX guidelines: Character
Много анимаций и партиклов UX guidelines: Particles & animation
Много анимаций и партиклов Particles, particles
Все очень яркое UX guidelines: bright colors
FTUE checklist • Does not pause gameplay • 30 secondshooked • Tunnel: step continues when user did what you need • Expose Cool Features Early • Make buy in the shop/ make spendhard currency / make invite friends
FTUE checklist… continued FTUE Checklist…continued • Character helps • Better to show than write • Can add narration • If you want someone to look at something, make it move. • Make sure they get it. • No need to show all features (hints) + don’t teach the obvious • Cover all steps with analytics
Tatiana Aulachynskaya • @trinya • S: trinushka • trinushka@gmail.com Questions?