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Jerremie Clyde & Glenn Wilkinson LOEX of the West 2010 June 12, 2010

More Than A Game…. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration. Jerremie Clyde & Glenn Wilkinson LOEX of the West 2010 June 12, 2010. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration.

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Jerremie Clyde & Glenn Wilkinson LOEX of the West 2010 June 12, 2010

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  1. More Than A Game….Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration Jerremie Clyde & Glenn Wilkinson LOEX of the West 2010 June 12, 2010 http://ucalgary.ca/digitalmode

  2. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration Introduction Digital Mode of History Procedural Rhetoric, Serious Games and Game Based Learning Game Design Activity The Evaluation of Historical Thinking Collaboration and Implementation Conclusions More Than A Game… http://ucalgary.ca/digitalmode

  3. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration Introduction: outcomes What is history? Mode dependency Games in education Serious game design Student authoring Collaboration More Than A Game… http://ucalgary.ca/digitalmode

  4. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration Digital Mode of History Not the past Not mode dependent A particular way of knowing something Fact – evidence – interpretation - knowledge More Than A Game… http://ucalgary.ca/digitalmode

  5. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration Digital Mode of History Simulations, re-enactments, detectives and history More Than A Game… http://ucalgary.ca/digitalmode

  6. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration Procedural Rhetoric, Serious Games and Game Based Learning Play as learning Games as arguments Constructing reasoned argument Historical argument as process More Than A Game… http://ucalgary.ca/digitalmode

  7. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration Game Design Activity The Basic Board Game (aka Hex48) Brainstorming Designing the Argument Play and Report Playing with an epistemic awareness of the past as history More Than A Game… http://ucalgary.ca/digitalmode

  8. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration The Evaluation of Historical Thinking Authoring the gamic argument Evaluating the gamic argument More Than A Game… http://ucalgary.ca/digitalmode

  9. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration Collaboration and Implementation Epistemic awareness Epistemologies and content Content and learning objectives Librarians partnering with professors as course designers More Than A Game… http://ucalgary.ca/digitalmode

  10. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration Conclusions Not genre dependent, argument dependent More Than A Game… http://ucalgary.ca/digitalmode

  11. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration Conclusions Not genre dependent, argument dependent Digital versions of gamic expressions of our argument Gamic expression of Dr. Jonathan Fennell’s work on morale in WWII Further Readings: Greedcorp, Animal Crossing More Than A Game… http://ucalgary.ca/digitalmode

  12. Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration More Than A Game… Comments or Questions?Contact us at: thedigitalmode@gmail.com Jerremie Clyde & Glenn Wilkinson LOEX of the West 2010 June 12, 2010 http://ucalgary.ca/digitalmode

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