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Discover how to guide young gamers with positive boundaries amidst the gripping allure of video games. Get insights on addiction symptoms, industry stats, and expert advice. Learn how to cultivate a balanced lifestyle for your child's well-being.
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Setting Limits in a Positive Way Given the game’s gripping power, young people may need help limiting their involvement with it. So how should parents step in? Instead of being against playing Fortnite, some adults position themselves as being for other important activities, such as completing homework, being physically active, participating in family life and getting enough sleep.
Psychologist Dr Linda Papadopoulos • "Games play on very basic psychological principles of reward and punishment; the longer the user invests, the more they experience rewards”.
65% of American households are home to someone who plays video games regularly, and 67 percent of American households own a device used to play video games. • Gamers age 18 or older represent 72 percent of the video game-playing population, and the average gamer is 35 years old. • Among adolescents, the proportion of players is even higher, as demonstrated in a survey showing that 97 % of Americans aged 12–17 years play video games • 53% of the most frequent video game players report playing video games with others. • 11% of US households own a virtual reality (VR) headset, and one-third of the most frequent video game players say they will buy a VR headset in the next year. • 74% of PC/console VR headset owners use their device to play single player video games.
Video Games Industry • In 2016, the industry contributed $11.7 billion in value to US GDP.
Emotional Symptoms of Video Game Addiction • Feelings of restlessness and/or irritability when unable to play • Preoccupation with thoughts of previous online activity or anticipation of the next online session • Lying to friends or family members regarding the amount of time spent playing • Isolation from others in order to spend more time gaming Illinois Institute for Addiction Recovery
Now it is added to a list of diseases • Internet Gaming Disorder is currently included as a condition for further study in the Diagnostic and Statistical Manual of Mental Disorders (DSM-V), the "gold standard" reference for mental health conditions
3034 children in grades 3 (N743), 4 (N 711), 7 (N 916), and 8 (N 664) • The average amount of time playing was 20.5 hours per week • The number of symptoms reported was correlated moderately with the amount of playing time at each wave • Two years later, they were more likely to suffer from depression, social phobias and anxiety than those who played video games less often. • In the study, the few heavy gamers who stopped playing so much tended to show fewer symptoms of depression.
Among 722 online gamers aged approximately 16 to 18, the study found a positive correlation between online gaming time and depression. • Increased playing time resulted in increased negative consequences, and a prevalence of suicide ideation, anxiety, OCD, lack of or deteriorated real-life relationships, and low self-esteem.
Dr. Peter Whybrow, Director of Semel Institute for Neuroscience at UCLA, coins the term “electronic cocaine”
Digital Heroin- Electronic Cocaine • We now know that those iPads, smartphones and Xboxes are a form of digital drug. • Recent brain imaging research is showing that they affect the brain’s frontal cortex — which controls executive functioning, including impulse control — in exactly the same way that cocaine does. • Technology is so hyper-arousing that it raises dopamine levels — the feel-good neurotransmitter most involved in the addiction dynamic — as much as sex.
Increased Depression • Dr. Gentile (an associate professor of psychology at Iowa State University), suggested that teenagers who are experiencing problems may retreat into gaming, and that the gaming may, in turn, increase their depression and isolation. • He says that parents should regulate their children’s use of video games and trust their instincts on what constitutes excessive use, something that his critics from the gaming industry also agree on.
Dan Hewitt, a spokesman for the Entertainment Software Association. • “We’ve always said these games should be used in moderation and should be a part of a well-rounded lifestyle, along with going outside to play, and reading, and doing schoolwork,”
“So, your kids must love the iPad?” I asked Mr. Jobs, trying to change the subject. The company’s first tablet was just hitting the shelves. “They haven’t used it,” he told me. “We limit how much technology our kids use at home.”
Treatment • The key is to prevent your 4-, 5- or 8-year-old from getting hooked on screens to begin with. • That means Lego instead of Minecraft; books instead of iPads; nature and sports instead of TV. • Have honest discussions with your child about why you are limiting their screen access. • Limit number of hours that spent using iPad. 2-3 hours in the week end or vacations only. • Make your Teens participate in sports or other activities. • Eat dinner with your children without any electronic devices at the table- Just as Steve Jobs used to have tech-free dinners with his kids.
HOUSE RULES TEMPLATE • PRIVILEGES • TECHNOLOG • My Parents, will allow me to have access to a computer, tablet, wifi, or cell phone as appropriate. I understand this is a privilege and not a right. • RULES • THE PURPOSE OF HOUSE RULES • I understand that even though my parents can be tough, they love me more than anything in the world. I understand that these rules are not a form of punishment. Instead, my parents care about me so much that they created these guidelines to help me become an awesome/respectable adult. Initial here: ______ عقد بين ألاهل وألاولاد
RULES MUTUAL RESPECT I promise to treat my family with respect. This means no yelling, swearing, or saying anything to them that I wouldn’t want to go viral on YouTube. Even when we are upset, mad, or having a heated argument, we will fight for each other, not against each other. Initial here: ______ TECHNOLOGY USE Technology is an incredible tool that helps me learn about the world, connect with friends. I understand that my behavior on these devices can directly impact my reputation and future, so I promise to use technology responsibly. In our family, that means I will ----------------------------------------------------------- Lastly, I will exercise intentional restraint and not let technology interfere with my important relationships or obligations. Initial here: ______ not go on to bad sites, I will limit my video games to 2 hours on Saturday
Of using the Phone or iPad for one week or until my grades go to average of 3.7 CONSEQUENCES I understand that if I choose to disregard any of the above rules, there will be consequences. It’s not because my parents are jerks, but because they want to help me become a respectable adult. The first time I break a house rule, I will lose the privilege ______________ or until I _________________________________. (period of time) If I break the same house rule again, I will lose the privileges _______________ or until I _________________________________. (period of time) If I break the same house rule a third time, I will lose ALL privileges _______________ or until I _________________________________. (period of time) If I break the same house rule a fourth time or if the action is unlawful, Because of the severity of this infraction, and the potential (or imminent) harm this could cause to myself, we will seek the help of the church Father or a mentor. I have read this document and agree to the above rules and consequences. I know that my parents created these rules out of love, and I understand that if I have any questions, I should talk to them. _________________________________________________________ Teen Signature _________________________________________________________ Parent(s) Signature Of using the Phone or iPad for TWO weeks or until my grades go to average of 3.7 Of using the Phone or iPad for THREE weeks or until my grades go to average of 3.7