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Macromedia Flash 5. Intermediate Level Course. Animation Basics. In-Between Frames. Playhead. Keyframe. Frames. Current Frame Number. Current Time. Framerate. Previewing The Animation. Scrubbing. Playing. Testing. Onion Skin Tool. Start Onion Skin Marker. End Onion Skin Marker.
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Macromedia Flash 5 Intermediate Level Course
Animation Basics In-Between Frames Playhead Keyframe Frames Current Frame Number Current Time Framerate
Previewing The Animation Scrubbing Playing Testing
Onion Skin Tool Start Onion Skin Marker End Onion SkinMarker Modify Onion Markers Onion Skin Onion Skin Outlines Edit Multiple Frames
Motion Tween • Using the Frame Panel, you can create the Motion Tween animation • The successful Motion Tween is displayed by the solid arrow between two keyframes in the timeline
Position Tween Object moves across the stage over time
Scale Tween Object moves and scales across the stage over time
Rotation Tween Object moves and rotates across the stage over time
Motion Tween Modifiers Object moves across the stage over timestarting quickly and decelerating
Motion Tween Effects • The Effects Panel contains different effects: • None • Brightness • Tint • Alpha • Advanced
Color Tween Object moves and changes its color across the stage over time
Guide Layers • Guide Layers will be invisible when you export the movie • Guides are used for registration purposes • Guides can be used for storing the visual content not visible to the end user
Motion Guides • Motion Guides are regular Guide layers that have an adjacent layer below it, set to be Guided • The Motion Guide layer contains the drawn path that the instance will follow • Motion Guide Layers will be invisible when you export the movie
Shape Tween Object morphs from circle into square across the stage over time
Text Tween Text morphs into different text or shape on the stage over time
Shape Tween Modifiers Object morphs from circle into square across the stage over timestarting quickly and decelerating
Shape Hints • Shape Hints are used with shape tweening to give a higher degree of control in the morphing process • They are especially useful when morphing complex objects, like text
Masks • Masks allow you a way of selectively showing and hiding content in a movie, based on the position of the mask • With Masks you need at least two layers: one for the Mask and one that gets Masked (similar to the Guide and Guided layers)
Animating Masks • Besides using static background layers, you can animate the content in the Masked layer
Masking Multiple Layers • One Mask layer can be applied to multiple Masked layers • Each Masked layer has to be positioned under the Mask layer
Text Masks • One of the easiest ways to create Masks is to use the Text tool
Bitmap Masks • Flash can internally create a kind of vector mask to cut out the background of the imported bitmap images, thus making the bitmaps behave as vector images
Importing Sound • Flash supports four sound file types: • MP3 • WAV • AIFF • AU
Using Sound • Using the Sound Panel, you control what sounds play and when they play • The Sound Panel lists all imported sounds stored in the Library
Sound Effects Settings EnvelopeLines Left Channel Time In Right Channel Envelope Handles Stop Play ZoomIn ZoomOut TimeUnits FramesUnits
Sound Sync Settings • The Sound Panel contains different sync options: • Event • Start • Stop • Stream
Sound Loops Settings • The Loops sound setting in the Sound Panel controls how many times a whole sound will play • Default setting is 0 • To make sound play continuously, type a high number into the Loops option field
Fundamentals of Interaction • In order for interaction to take place you need to have an Event and an Event Handler You are sitting in your office This is an Event The phone on your desk rings This is an Event Handler You pick up the receiver and start talking
Making a Button • The button symbol’s timeline contains the four button states: • Up - original • Over - rollover • Down - clicked • Hit – button area
Animating a Button • To create an animated button, put an animated Movie Clip symbol in the appropriate button state • To create a button with a sound effect, put a sound in the appropriate button state
Invisible Buttons • To create an invisible button, draw any shape in the Hit button state only, leaving all other button states blank