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Preserving Virtual Worlds…. …because a thing of beauty is a joy forever. Project Goals. To help develop mechanisms and methods for preserving digital games and interactive fiction by developing basic standards for metadata and content representation;
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Preserving Virtual Worlds… …because a thing of beauty is a joy forever.
Project Goals • To help develop mechanisms and methods for preserving digital games and interactive fiction by • developing basic standards for metadata and content representation; • investigating preservation issues through a series of archiving case studies
Key Deliverables • Development of metadata schema and wrapper recommendations • Archiving of key representative content • Development of generalizable archiving approaches for preserving this content. • Community education and awareness-building.
Project Partners • Graduate School of Library & Information Science, UIUC • Maryland Institute for Technology in the Humanities, University of Maryland • College of Computing & Information Sciences, Rochester Institute of Technology • Stanford University Libraries • Linden Lab
Project Outline • Phase I: Background Research • Define and scope a case set • Background research on preserving complex interactive behavior • Background research for schema development
Project Outline • Phase II: Development • Develop new schema necessary for capturing representation information • Develop new schema necessary for capturing context information • Develop recommendations for best practices on use of existing wrapper formats
Project Outline • Phase III: Implementation & Testing • Ingest selection of games/interactive fiction at institutional repositories at Stanford University and UIUC. • Analyze institutional repositories capabilities to support metadata necessary for the curation of games and interactive fiction
Project Case Set: Adventure You are in a maze of twisty little passages, all alike.
Project Case Set: Second Life International Spaceflight Museum Democracy Island Life to the Second Power
A few things we know so far • The OAIS reference model’s notion of an information package does seem like it can stretch to encompass software, but… • Representation and Context information can be extensive, difficult and expensive to collect, and proprietary. • When preserving complex software, the question of emulation or migration inevitably becomes emulation and migration. • Hardware matters. • Gamers are willing to make LARGE investments of time to support preservation efforts.
More Info Website: http://ndiipp.uiuc.edu/pca/ Contacts: Jerome McDonough, PI jmcdonou@uiuc.edu 217-244-5916 Janet Eke, Project Coordinator jeke@uiuc.edu Patricia Hswe, Project Coordinator phswe@uiuc.edu