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Thank you for choosing to participate in the 2nd Annual Julius Caesar Redux Festival celebrating over 400 years of “Et tu , Brute?” The staff here at Shakespeare Dallas extends their welcome and joins the excitement of seeing what interpretations each company brings to Shakespearean drama.
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Thank you for choosing to participate in the 2nd Annual Julius CaesarRedux Festival celebrating over 400 years of “Et tu, Brute?” The staff here at Shakespeare Dallas extends their welcome and joins the excitement of seeing what interpretations each company brings to Shakespearean drama. So, here’s the challenge. We had informed you during tryouts that your company’s task was to reenact Act III, Scene I of Julius Caesar with a personal touch. In order to ensure that personal touch to each of the presentations, we decided to add a twist to the reenactments to make the performances more exciting for our audiences. Each company will be assigned an important date in history and a significant historical figure they will use to rewrite Act III, Scene I of Julius Caesar. Your company’s rewritten script needs to reflect the language, the people and the historical events of the time. At the festival, your company will have the opportunity to reenact your rewritten script for our audiences. The festival opens on December 16th. Your theatre company has until that day to create a script based on Act III, Scene I using your assigned historical date and significant historical figure, propose costume designs for each of the characters, create a playbill for the debut of your performance and be able to explain correlations between the characters you’ve created and the ones Shakespeare created for us. We look forward to seeing you meet this challenge and blow the audiences away with your performances. Break a Leg! The best of luck to you all, Your friends @ Shakespeare Dallas Created by Nadirshah Velasquez and Travis Fitzgerald of METSA @ R. L. Turner High School; Any copying and distribution must be approved by the author and METSA; Proper citation must be included when any part of this document is used or distributed. ENTRY Doc
27 January 2010 To Private Investigative Services Bureau: We appreciate your willingness to help us come to conclusive statements on evidence. These two cases will be going to court and we need your help to provide solid evidence for the lawyers and jury members. The first case involves a specific building. From a point P in front of the building, the angle of elevation to the top of a building is 27°. From a point Q 20 feet closer to the front of the building, the angle of elevation to the top of the building is 35°. What we need to know to determine the validity of a witness statement is the distance from point Q to the top of the building as well as the height of the building? Please provide the specified data to the nearest foot. The second case involves two full size sports utility vehicles. Vehicle A leaves a certain intersection traveling due west at 50 mi/hr. Vehicle B leaves the same intersection ¼ hour later traveling 30° east of north at 42 mph. What we need to know to verify two witness statements is how far apart the vehicles were a ½ hour after the second car left the intersection? Please provide the data to the nearest mile. We need all of your logic orally explained and displayed neatly on poster boards (in case of use in the courtroom), as well as a written report explaining the logic used to obtain your solutions on February 26, as these cases go to court on March 3rd. We appreciate your discretion concerning the listed cases. We cannot disclose any further specific details about the cases. We do not want any information revealed before the appropriate time. Thank you for your involvement and timely response. Sincerely, Bryan Sylvester Bryan Sylvester, Assistant Chief of Police Investigative Services City of Richardson ENTRY Doc
Dear Prospective Developer: Video games provide a diverse set of experiences and are part of the lives of almost all teens in America. After conducting an extensive research study on game usage and the company’s own budget constraints, Bungie, the video game company responsible for the Halo series, is searching for creative and innovative minds to come up with video games that will capture an audience of non-gamers. For our next game development, we want American teens to develop a new game concept and to create a story board consisting of twelve scenes for your proposed video game. In order to complete this task your elite design team should become familiar with the appropriate sketching techniques that are involved in the early stages of game development. Each scene will be a sketch of a character or object in your proposed game. Each member of your team must prepare four scenes; each portrayed using a different sketching technique (isometric, oblique, 1-2-3 point perspective, and multi-view style). You will present your video game concept and a final story board on a tri-fold poster to a panel of expert game developers at Bungie. In addition, you will need to explain your sketching technique and the differences between the various perspectives in layman’s terms during your presentations. We eagerly anticipate seeing your engineering and artistic masterpiece. Sincerely, Ricardo Rodriguez, Chief Game Developer 123 Fair Springs Dr. Kirkland, WA ENTRY Doc