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innovation. innovation: purpose. create unique and useful product, system, or service. innovation: ingredients. innovation: ingredients. innovation: ingredient - exploring. Experience self use/involvement Observation others Inquiry what/ whatthe /why/what if/research.
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innovation:purpose create unique and useful product, system, or service
innovation:ingredient - exploring Experience self use/involvement Observation others Inquiry what/whatthe/why/what if/research
innovation:ingredient - exploring Experience self use/involvement Observation others Inquiry what/whatthe/why/what if/research Tools Compensatory behaviors: making up for the lack of design Bug list(s): what you don’t like (or wish for) Market Analysis: trends AEIOU watching: activity, environment, interaction, object(s), user (roles and needs)
why and what • You can be average… or you can be an inventor • Limitations and constraints = material • Each student allocated only so much (unless… you have $) • For “HOMEWORK” take pictures/sketch ideas resulting from exploring (observations, experience, inquiry). Bring to class next day.