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innovation

innovation. innovation: purpose. create unique and useful product, system, or service. innovation: ingredients. innovation: ingredients. innovation: ingredient - exploring. Experience self use/involvement Observation others Inquiry what/ whatthe /why/what if/research.

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innovation

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  1. innovation

  2. innovation:purpose create unique and useful product, system, or service

  3. innovation:ingredients

  4. innovation:ingredients

  5. innovation:ingredient - exploring Experience self use/involvement Observation others Inquiry what/whatthe/why/what if/research

  6. innovation:ingredient - exploring Experience self use/involvement Observation others Inquiry what/whatthe/why/what if/research Tools Compensatory behaviors: making up for the lack of design Bug list(s): what you don’t like (or wish for) Market Analysis: trends AEIOU watching: activity, environment, interaction, object(s), user (roles and needs)

  7. why and what • You can be average… or you can be an inventor • Limitations and constraints = material • Each student allocated only so much (unless… you have $) • For “HOMEWORK” take pictures/sketch ideas resulting from exploring (observations, experience, inquiry). Bring to class next day.

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