160 likes | 182 Views
A deep dive into shifting coaching paradigms from directive to facilitative, emphasizing game-based learning, player decision-making, and skill transfer in coaching practice. Explore problem-based and game sense approaches for holistic player development.
E N D
Thinking of the past…. The traditional role for the coach has been highly directive, instructional or prescriptive (Kidman 2001, Cassidy et al. 2004) The coach decides when and how athletes performance specified skills or movements (Potrac and Cassidy 2006 emphasis added) The coach is the unique knowledgeable source and directs a linear relationship where athletes a viewed as passive learners (Potrac and Cassidy 2006)
The coach and assumptions Possible problems with this approach? The isolation of movement skills from performance contexts during practice Task decomposition during learning The role of repetition. In skill practices to allow learners to transfer acquired technical skills into game situations (Adapted from Rink 2005)
How have these perspectives manifest in coaching practice? • The use of the following approaches to coaching (learning?) • Role of coach • Mechanisms for learning • (i.e. practice conditions, instruction) • Role of players (learners)?
Thinking about planning effective learning environments (to create decision makers) New skill learning Skill Revision Introduction Evaluation/ Closure Warm up Skill Practice (drills/games) Game
A rationale for games based approaches • A large number of children have achieved little success as a result of emphasis on component skill performance • Leave understanding very little about games • Development of putatively technically sound players with poor decision making capacity “ the basic philosophy of TGfU is that a person can play games with limited techniques and, even with limited techniques be very competitive”
You as ‘educator’ players as learners 1. Social interaction2. Zone of proximal development3. Cognitive apprenticeship4. Scaffolding
Implementing a ‘Games’ approach - Designing learning experiences for individuals to acquire tactical skills - Modified games - Suitable for current physical, intellectual and social states of development - Readdressing the balance ‘why’ before ‘how’. (Hopper, 2002)
Theorising how players learn…… The ‘game sense’ approach may be consistent with constructivist approaches to learning… Why? - emphasis placed on active learning • the involvement of processes of perception • decision making and understanding • modification of games to suit
Problem Based Approaches Let the game be the TEACHER Environment is the CLASSROOM YOU as the FACILTATOR