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Review. Classroom rules and gestures. Hand codes to get up. This week front row is still sharing books- it should sit in the crack between desks and both people should be looking at it. Pretend papers in and out for time.
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Review • Classroom rules and gestures. • Hand codes to get up. • This week front row is still sharing books- it should sit in the crack between desks and both people should be looking at it. • Pretend papers in and out for time. • Dismissal- 30 second silent pack up, pick up trash from the floor and sit it on your desk, then SLANT to show you’re ready to leave. When dismissed, get your things, and throw the trash on your desk away on your way out.
Flyswatter Rules • Backpacks under desks; aisles clear. • Go in row order; no passing or skips; no switching seats. • Each player gets to try two words. • Don’t try to see the scoreboard; don’t argue with the scorekeeper– we trust the scorekeeper. • Track the screen or your paper and be thinking of the answer. • Do not talk during or between turns. • At SWITCH, teams earn a point by being up in five seconds. • Do NOT insult ANYONE for ANY REASON or the game stops and YOU have a consequence. • For the first round or so, you need to have your vocabulary sheet on your desk. • No one on your team should stand up/get out of their seat during the game except the person whose turn it is. • We go in ABC order for scorekeepers. Scorekeepers must pay attention and be able to see. • At the end, we track the scorekeeper. The winning team does a whisper “oh yeah” and the losing team does a mighty groan. Then we slant and dismiss.
Characterization Characterization is the process of revealing the personality of a character in a story.
Types of characterization • 1. Direct • The writer directly states what kind of person the character is. • “The patient boy and quiet girl were both well mannered and did not disobey their mother.” • Explanation: The author is directly telling the audience the personality of these two children. The boy is “patient” and the girl is “quiet.”
Indirect characterization • reader has to infer information about the character based on what s/he says and does. • Speech : What does the character say? How does the character speak? • Thoughts : What is revealed through the character’s private thoughts and feelings? • Effect on others: What is revealed through the character’s effect on other people? How do other characters feel or behave in reaction to the character? • Actions : What does the character do? How does the character behave? • Looks : What does the character look like? How does the character dress?