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Advanced multimedia interfaces for use in engineering and educational software. J. Lindemann, O. Dahlblom and G. Sandberg. Outline. General discussion of analysis software for civil engineers, designers and archictects A tool for “sketching” structures and forces.
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Advanced multimedia interfaces for use in engineering and educational software J. Lindemann, O. Dahlblom and G. Sandberg
Outline • General discussion of analysis software for civil engineers, designers and archictects • A tool for “sketching” structures and forces. • The “Virtual Workbench” for 3D beam analysis
Analysis software for designers and architects • Easy to find analysis software for engineers • Hard to find analysis software for designers or architects • Different requirements • Different uses and application
Analysis software for designers and architects • Software must be adapted to a different work process • Analysis must be easy to use • Fast, adapted to an iterative process. • Visualisation of results important
Redesign Problem Investigation Solution Evaluation Final solution The design process
Painting programs • Direct manipulation • Easy to use • Often used by designers/architects • Can this be applied to an analysis tool for designers and architects?
ForcePAD • 2D finite element analysis program • Structure is painted • Standard paint tools, brush, lines, geometric primitives and fill • Visualisation of principal stresses and deformation
First ForcePAD assignment • Illustrate the shear stresses
Second ForcePAD assignment • Bicycle design
Results • Standard bicycle designs
Results • Modified bicycle designs
Results • New bicycle design
Educational use atStructural Mechanics • Used in the undergraduate course in structural mechanics
Creating a “virtual workshop” • Architects often use models to evaluate their designs • Enables them to get a better ”feel” of the designs • How can this ”workshop” be translated into software?
New hardware possibilities • Cheap 3d/2d acceleration • Real-time lighted and shaded models • Transparency (Blending) • Fast 2d operations • Low cost computational resources • Complex analysis possible on most workstations • Sometimes even in real-time
What can we learn from games? • Direct interfaces • Not bound by existing paradigms • Visually appealing • Often easy to use
User interface examples Direct manipulation Heads up display Transparency Dynamic
ObjectiveFrame • 3D beam analysis • Direct manipulation interface • ”Feedback mode” for visualising deflection in real-time. • Visualisation of section forces and deformation
Educational use at The School of Architecture at Chalmers University of Technology • The usability of ObjectiveFrame was tested in the course High Structures --- A Creative Investigation
Stiffening of structures • The assignment was to apply stiffening methods to high structures • A one-hour lecture was given to introduce different methods of stiffening high structures • The students were given two models • A simple structure for studying the effects of stiffening a floor • A more complete structure for evaluating different methods of stiffening.
Conclusions • It is difficult to create good educational software • Paradigms can be effectively combined to create new analysis tools • New hardware enables new ideas • ForcePAD and ObjectiveFrame have succesfully used in the education
More information • ForcePAD and ObjectiveFrame can be found athttp://www.byggmek.lth.se under Resources