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Mechanism Design for Total Quality Management: Using the Bootstrap Algorithm for Changing the Control Game. Petter Øgland Presentation of thesis Oslo, November 27th 2013. Tightly coupled complex systems in crisis: Climate, finance, technology.
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Mechanism Design for Total Quality Management: Using the Bootstrap Algorithm for Changing the Control Game PetterØgland Presentation of thesis Oslo, November 27th 2013
Tightly coupled complex systems in crisis: Climate, finance, technology
Control crisis and control revolution drives evolution of information society Total Quality Management (TQM) is the application of SYSTEMS THINKING to organisation and management
80% TQM implementation failure Explanation: ”FAKE TQM” The TQM standards industry (ISO 9000, CMM, etc) creates a global network of organised hypocrisy What to do: ”REAL TQM” The organisation must break loose of ’false consciousness’ and liberate itself from the oppression of the hypocrisy
Monopoly – mechanism design game Controlling cultural change Stag Hunt – trust game of doing “real TQM” or “fake TQM” depends on culture Controlling the survival of the TQM programme Matching Pennies – zero sum quality control game based on having “real TQM” management commitment Controlling process improvement projects Three levels of TQM game play
Cultivating information infrastructure on a mission to “conquer the world” The Health Information System Programme (HISP) controls and expands itself as a network of research and development across the world In the Monopoly game the players control and expand their assets as a network of real estate trades and developments across the game board
Thinking about the Bootstrap Algorithm (BA) as a Monopoly strategy Hanseth & Aanestad (2003)
RH: The BA is an optimal mechanism design for implementing TQM • RH1: The BA can be implemented and managed in a state of statistical control • RH2: The response to the BA treatment is performance measurable by TQM assessments • RH3: The BA is optimal for implementing TQM in complex environments
Canonical Action Research (CAR) • The research process was not originally designed as CAR, but CAR is useful for explaining how things were done • Twenty years of TQM implementation by trying to bootstrap the information infrastructure • Three cycles (DNMI + NTAX + NTAX/UiO)
First cycle 1992-99: Det Norske MeteorologiskeInstitutt (DNMI) • Diagnosis: Complexity made project management based on water-fall model unsuccessful in developing Climate Database (KLIBAS) • Treatment: Complex adaptive systems (CAS) was used to define a BA that proved successful for developing and improving KLIBAS in the context of TQM implementation • Outcome: Formulation of BA and experience from using it
Second cycle 1999-2005: Skatteetaten (NTAX) • Diagnosis: Strong elements of “fake TQM” in a world of bureaucracy, politics and complexity • Treatment: The BA approach developed at DNMI was able to change “fake TQM” into “real TQM” but ultimately failed • Outcome: Need to investigate why the “what gets measured gets done” idea, as used in the BA design, did not give expected results
Third cycle 2006-2011: Collaborating with UiO for creating change at NTAX • Diagnosis: The “what gets measured gets done” idea did not work among COBOL programmers at NTAX as there was lack of management commitment to TQM • Treatment: Improve the audit process by being more specific in the formulation of the audit game, which helped, but in the end the process failed • Outcome: The importance of having game theoretic representations of the social theories used when studying BA through action research
BA stability hypothesis (RH1) FIRST CYCLE SECOND CYCLE THIRD CYCLE
BA impact hypothesis (RH2) • By understanding the QMS information infrastructure dynamics as Monopoly, the impact of the BA depends on how well it works as a Monopoly strategy • Property trading: Hamlet game, Pac-Man game, “what gets measured gets done” game, self-protection game • Property development: Deconstruction game
BA optimality hypothesis (RH3) • The BA can be interpreted as an optimal Monopoly strategy as optimality is a relationship between the BA and the mathematical structure of the problem (Albertos & Mareels, 2010, p. 270) • The BA design used in the study was not optimal, but redesigning it with each failed cycle made it continually better By following optimal strategy it should take about 25 years to implement TQM at NTAX?
Contribution to knowledge 1:Monopoly as a model of II dynamics Kernel theory Kernel theory Old knowledge New knowledge
Contribution to knowledge 2:The BA as a Genetic Algorithm (GA) Design theory Old knowledge New knowledge Kernel theory Design theory
Contribution to knowledge 3:Use of game theory in action research 3. Testing of treatment : Positivist attitude 1. Diagnosis: Phenomenological attitude 2. Finding a treatment : Mathematical analysis of the game model
Monopoly – mechanism design game Controlling cultural change Stag Hunt – trust game of doing “real TQM” or “fake TQM” depends on culture Controlling the survival of the TQM programme Matching Pennies – zero sum quality control game based on having “real TQM” management commitment Controlling process improvement projects Implications for practice FAKE TQM REAL TQM
The BA is important • It should be more well-known • It should be subject for further research Understanding the world as a complex system Using the BA as control strategy