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NIU eLearning Services. Online Education Development Presented by: Aline Click Assistant Director NIU eLearning Services aclick@niu.edu. Synchronous eLearning. http://www.learn.niu.edu/flashcom/applications/slide_share/audience.html. Presentation Objectives. Background on eLearning @ NIU
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NIU eLearning Services Online Education Development Presented by: Aline Click Assistant Director NIU eLearning Services aclick@niu.edu
Synchronous eLearning • http://www.learn.niu.edu/flashcom/applications/slide_share/audience.html
Presentation Objectives • Background on eLearning @ NIU • Instructional technology in industry • Traditional training v. eLearning • Multimedia and eLearning • Advantages/disadvantages
History of eLearning Services (ELS) 1998 – Division of Continuing Education partners with eCollege to start developing online noncredit courses, 2.5 FTE. 1999 – Partnership dissolved, in house LMS development begins, online team is growing and specializing, 7 FTE 2000 – University to purchase Blackboard. “With Blackboard it isn’t necessary to fund an eLearning team to help faculty develop online courses” 10 FTE 2001 – ELS is awarded a $1.5 million US Department of Education FIPSE--LAAP grant to develop an online Workforce Development course, 12 FTE 2002 – Continuing Education goes through a reorganization now called Outreach Services, 10 FTE 2003 – University is starting to understand the complexity of developing quality online courses, looking for funding in grants, 10 FTE 2004 – Thanks in part to HECA grants, in the past 2 years ELS helped 20 faculty develop an online course. 400 students have taken courses ELS helped to develop. Lots of new projects coming in the next year, 7 FTE
eLearning Team • Computer Programmers • Custom programming requirements • Quality Assurance • Graduate Assistants • Check for errors • Instructional Designers • Project Lead • Designer of learning experience • Multimedia Designers • Animation programming • Video • Audio • Graphic Designers • Illustration • Interface design of animation • Designer of all visual materials
Roles Faculty • Faculty are the “subject matter experts” (SME), they know the content to be taught online, so they provide content to eLearning Team. eLearning • The Instructional Designer doesn’t typically know the content and so his/her role is one of reviewing content and recommending new ways of delivering the content in an online format.
Demonstration of Work • Simulations • History • Options Trading • Power Editing Lecture • Geography • English • GRE Test -Prep • Business Case Studies Nursing More demos available at: www.learn.niu.edu
Instructional Technology in …Everywhere Facts • It takes 60 to 200 hours to develop one hour of online content (100 x $50 = $5000 per hour) • Content is king, garbage in, garbage out • Quality online education requires more than posting PPT files online • Learners bring different levels of knowledge to the learning environment • Books become outdated soon after they are printed, online materials can be updated as soon as new information becomes available
Needs Analysis What types of courses should be considered when investing in custom online ed? • High demand courses, courses with multiple sections, large lecture courses • Stability of content for reusability • Shareable across multiple courses • Courses that are part of a certificate program
Learning Objects • eLearning doesn’t typically construct entire courses but smaller reusable and/or shareable learning objects • Online education consists of many strategies including, discussion, lecture, demonstration, simulation, interactive activities, and assessment
Question • Why is new technology influencing training? • Consistency in what is being taught • Just in time learning • Availability of content for different Learning Styles • Time Availability 24/7/365 • Facilitator/manager can review training accomplishments electronically • Location is not a problem • Provides immediate feedback
Question • What are some differences between F2F and EL? • Motivation to complete course • Differences in communication style • Management buy in for initial investment • Equipment and connection speed to access the materials successfully
Limitations are Diminishing • Facilitator controls the motivation • ROI has been documented as long as needs analysis is done properly • Connection and computer speed has improved and is affordable • Students are growing up with computers, driving the industry to use the Internet as a major tool in every aspect of their lives, learning and work environment. • There is no such thing as it can’t be done. Time, location, tools are all there for telecommunication, training, and virtual development of projects.
Questions? Aline Click aclick@niu.edu