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Mark Billinghurst HIT Lab NZ University of Canterbury. Where’s the Reality in Augmented Reality?. Falling in Love. 1989…. Virtual Reality Was COOL!. Joining the HIT Lab in Seattle. Only $250K for 1500 polygons/sec!. Cheap HMDs. I knew everyone would use VR when:
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Mark Billinghurst HIT Lab NZ University of Canterbury Where’s the Reality in Augmented Reality?
Falling in Love • 1989…
Joining the HIT Lab in Seattle • Only $250K for 1500 polygons/sec!
I knew everyone would use VR when: • HMDs were cheap (<$300) • Computers generate millions of polys/sec • Tracking was inexpensive • Good 3D input devices
1990-95 1995-2000
April 2007 Computer World • Voted 7th on list of 21 biggest technology flops • MS Bob Winner
Back to Reality • 1999 Fred Brooks – “What’s Real about Virtual Reality” • In 1994 VR barely works • In 1999 VR is now really real • 3 stages of application maturity: • Demonstration • Pilot • Production
Production VR applications in 1999 • Vehicle simulation • Entertainment • Vehicle design • Architectural design • Training • Medicine • Niche markets with heavy input by domain experts
VR Today • $3-5 Billion VR business (+ > $150 Billion Graphics Industry) • Visualization, simulation, gaming, CAD/CAE, multimedia, graphics arts
Lessons learned • Don’t over hype • Design for users • Need to move from Demo to Production • Profitable niche markets • Follow the money
AR History Summary 1960’s – 80’s: Early Experimentation 1980’s – 90’s: Basic Research • Tracking, displays 1995 – 2005: Tools/Applications • Interaction, usability, theory 2005 - : Commercial Applications • Games, Medical, Industry
Shared Space • Goal • create compelling collaborative AR interface usable by novices • Exhibit content • matching card game • face to face collaboration • physical interaction
We Have The Technology • The technology is good enough • Reliable tracking • Good displays • Widespread hardware platforms • PC + camera, mobile phone There are research problems to be solved but the technology is good enough for many applications
AR Advertising • Txt message to download AR application (200K) • See virtual content popping out of real paper advert • Tested May 2007 by Saatchi and Saatchi
MIT Technology Review • March 2007 • list of the 10 most exciting technologies
Current AR Application Areas • Production level applications • Education • Medicine • Broadcast • Automotive
PS3 - Eye of Judgement • Computer Vision Tracking • Card based battle game • Collaborative AR • October 24th 2007
Excellent reviews • Largest deployed AR application • 24,000 sales since release (in two weeks) • Amazon.com #24 on PS3 games
VR vs. AR • Don’t oversell it.. Be Honest
My Friend • Meeting Seattle 1997 • Great working relationship • Complementary interests
Build and Share Tools • Address important problems • Make tool available to others • Support the community • ARToolKit • Provided Tracking, Object based interaction • Tutorials, email, mailing list, tutorials
ARToolKit in the World • Hundreds of projects • Large research community
Work with others outside the field Roger Bays
Story Telling Workshop • Educational Goals • Children build their own AR Book (Free software) • Modeling, spatial concepts, mathematics, story telling etc..
Evaluate the Technology • Edward Swan (2005) • Surveyed major conference/journals (1992-2004) • Presence, ISMAR, ISWC, IEEE VR • Summary • 1104 total papers • 266 AR papers • 38 AR HCI papers (Interaction) • 21 Formal AR user studies • Only 8% of all AR papers have a formal user study