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Tablets, TeamSpot and Twitter

Tablets, TeamSpot and Twitter. Updating the Learning Experience in the Learning Commons. Susan Beatty, University of Calgary Netspeed 2013, October 24, 2013.

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Tablets, TeamSpot and Twitter

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  1. Tablets, TeamSpot and Twitter Updating the Learning Experience in the Learning Commons Susan Beatty, University of Calgary Netspeed 2013, October 24, 2013

  2. “Our response to the social nature of learning needs to acknowledge its complexity… it is about recognizing that we construct our frameworks of understanding within a powerful conversational framework that includes using interaction with resources, listening, participating, contributing and reflecting.” Watson, 63

  3. Outline • Learning Elements for the 21st century • Taylor Family Digital Library • Space, Service, Technology • How are we doing • Next steps

  4. Learning Elements • 21st century student environment • Formal and informal learning • Student behaviours • Learning theory – social constructivist

  5. Library as learning place; the third place? • Traditional view • Digital forces • Information Commons to Learning Commons

  6. Taylor Family Digital Library

  7. Taylor Family Digital Library • Library transformation through convergence and integration • Library as a place for integrated learning experience – face to face, digital resources, and media base to create new knowledge • Faculty, students, experts, resources and learning support working together

  8. Implementation • Design: Open, opportunity to engage • Space: Space for study, creation and learning • Technology: wired, wireless, ubiquitous • Furniture: flexible, accessible • Service model: integrated service desk and specialized services • Service: Trend to student assistants, peer roamers, with Service “expert” in the background

  9. Services • Integrated service desk • IM chat service • Specialized service areas throughout • Student Success Centre • Hours to the maximum with 24/5 access.

  10. Spaces • Open study areas, with computer workstations or outlets • Classrooms mix and match • Bookable Workrooms • Café • Specialized service areas • Reduced space for books

  11. Furniture to meet needs; study, eat, relax Wired seating of various types

  12. Technology To support learner engagement and knowledge creation

  13. Technology: Access • Wireless for mobile access • Wired access for spaces on 4 floors • Open spaces, classrooms, workrooms • PC’s and Macs • General load, with specialized software

  14. Working together, studying along

  15. Technology for working alone or in groups

  16. Technology: Mobility enabled • Initiative: Netbook lending • Initiative: video camera lending

  17. Technology: Interactivity • TeamSpot in collaborative workrooms • http://youtu.be/HeA32fwesBY • http://youtu.be/oY_mfmUcfVc • ClassSpot in classroom • http://youtu.be/absuDGALXT4 • Gaming consoles • http://library.ucalgary.ca/dmc/equipment

  18. Classrooms with varied configurations

  19. Technology: creativity • Touch tables, interactive digital display • Av edit suites enable creation with special software • Djtable and mixer • Second initiative : WACOM graphic design/drawing tablets • Portable keyboard, plugs into edit suites

  20. New technology for digital creation: Visualization Studio, Digital Media Commons and Gaming Lab

  21. Digital Media Commons: Gaming lab

  22. Connecting with the user • Twitter, Facebook, interactive displays • Digital signage • Desk signage • Friendly faces : our student assistants: Navigators, peer roamers, Digital media mentors, desk assistants • Integrated and seamless service is a goal to be achieved

  23. Peer roamers using iPads

  24. Peer Roamer Twitter conversation

  25. Learning Tensions • Formal vs informal learning: • instructor led to student led and back again • Faculty perceptions: • space for students but not for me, challenge :awareness of the learning support available (technology, expertise, possibilities of new learning outcomes and proof of learning) • Student perceptions: • study along, together, productivity, workrooms (similar lack of awareness) Is this a study hall?

  26. Lessons • TeamSpotand ClassSpot - good ideas, needs a hook • Digital Media Commons and Gaming lab – perception move from frivolous arcade to useful and motivational learning environment • Spaces, technology and services will be used in ways not imagined • Promotion of integration into learning support is a continuous process

  27. Questions we ask ourselves • What could be different proofs of learning for our students using the space, technology and services of the TFDL? • What knowledge creation opportunities for students do you see in the TFDL? • How can we build a collaborative environment with experts to enhance students’ learning?

  28. What is the potential?

  29. Learning and the 21st century student • Learning is messy • Learning is personal • Learning is immediate • Continuous consideration of People, place, product

  30. Next steps • Teaching and Learning momentum on campus • LibQual+ 2013 evaluation and priority setting • Cross functional team development for the library to bring out the integrated learning opportunities • Faculty engagement in third place learning activities – need more investigation • Student and faculty engagement in the new learning place– still the main goal

  31. Reference • Watson, Les (2010). “The Future of the library as a place of learning; a personal perspective.” New Review of Academic Librarianship, 16:1, 45-56.

  32. Thanks Thanks to Renee Reaume and Dylan Tetrault Email: sdbeatty@ucalgary.ca rreaume@ucalgary.ca dtetraul@ucalgary.ca

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