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Captain and First Officer of the G.S.S. Serra are dead, Lt. Jarvis Peterson revolts against his captors, escapes the brig, and must regain control of the ship to seek revenge for his fallen allies.
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By James Sheets,Dan Hojnacki, Dan Korycinski
Jarvis is captured • Captain/First Officer of the Serra are dead • He wants revenge for his fallen allies • Break out from the brig • Find a weapon (or two) • Get to the bridge, taking out any threats • Kill the enemy officers • While his friends are dead, revenge will give closure
Two warring factions in the Naboth system wishing for peace • Endoo vs. Havin • G.S.S. Serra sent to Havin to start peace talks • Serra ambushed en route to Havin planet • Ship commandeered by Havin extremists • Captain and first officer assassinated
Lt. Jarvis Peterson, weapons officer on-board the Serra, revolts against captors. • Unsuccessful; thrown into brig and is awaiting execution • Escapes the brig • Must get to weapons locker unseen so he can arm himself and regain control of the ship
Setting: G.S.S. Serra starship • Mission: Respond to a request for peace talks by the Havin faction. • General Interior • Mostly white/gray, lined with futuristic panels • Multiple areas connected by long corridors
Brig • Basic, plain. Locked by a force field. • Small bed, bench, and table in the cell. • Weapons Locker • Same deck as brig. • Must be unlocked to access the weapons; encased in space-aged plastic!
Bridge • Havin commander is waiting there • Bridge computers • Junctions • Found at intersections in corridors • Miini-lounges • Some corridors lead to dead ends
Escape Stage • Must get out of the brig • Arm Stage • Must get a weapon before attempting to regain control of the ship • Vengeance Stage • Classic shooter gameplay where Jarvis takes down his Havin captors and attempts to regain control of the ship • Boss battle vs. Havin commander
Windows XP • Torque Game Engine • DirectX 9.0
User Interface Description • Health • Chat/Command Box • Key Inventory • Lives Remaining
Story Telling • Intro • Back-story of game will be displayed during the introduction. • Game Play • Current time • End • Congratulations screen.
Level Summary • Exit holding cell • Make way to weapons locker • Retrieve all weapons • Eliminate as many enemies as possible • Make way to Bridge • Eliminate all personnel
Control Summary • WASD – Movement • Space – Jump • Left Mouse – Fire Weapon • Walk Over – Pick up item • Mouse Wheel – Change weapon • Enter – Interact with game objects
Design Rules • Keep interface uncluttered and simple • All information kept on sides of screen • Important warnings displayed in middle of screen • Minimize number of control keys • Make all interactions as intuitive as possible
Non-Player Characters • Havin Commander – Commander of enemy invaders • Havin Guards – Guard different areas of the ship
Opponent AI • Havin Guards • Light armor • Standing around • Pistol weapons • Attack on sight
Opponent AI (Cont.) • Havin Commander • Strong armor • Rocket Launcher weapon • Has the computer access key
Reactive Items • Prison Doors – need a key to open them. Don’t touch or you’ll get hurt! • Other doors – get close and they’ll open • Keys – pick them up! They’ll give you access to various things • Weapons locker – holds our weapons • Bridge access key – need it to get onto the bridge • Bridge computer key – use it to win
Player starts under lock & key • Rewire lock to escape the jail cell • Once outside, proceed to weapons locker • Need a key to open the locker • Kill any guards in your way • Get to the bridge and take revenge to win
Jarvis Peterson—Endoo Lieutenant stationed on the GSS Serra; main character • Jan Brehner—Captain of the Serra; dead • Lau Zaskommel—First Officer of the Serra; dead • Price McGrenk—Commander of the Havin extremists; main enemy • Unnamed guards and soldiers around the ship
Level & Scene Details • Futuristic look; very metallic • Sliding doors • Prison Block • A few prisoners and guards • Weapons Locker • Various weapons we can use to eliminate the soldiers • Bridge • Havin Commander & ship controls
Lessons Learned • We should have used interior models instead of trying to hand-place the walls • We should have use the torque 1.5.2 AIPlayer instead of the AIGuard for NPC’s