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12 Steps of the Hero’s Journey

12 Steps of the Hero’s Journey. Analyzing Archetypes in Film with the Hero’s Journey. 1. Ordinary World. The hero is a normal person or member of society The hero’s surroundings are common, comfortable, mundane, or even boring. 2. The Call to Adventure.

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12 Steps of the Hero’s Journey

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  1. 12 Steps of the Hero’s Journey Analyzing Archetypes in Film with the Hero’s Journey

  2. 1. Ordinary World • The hero is a normal person or member of society • The hero’s surroundings are common, comfortable, mundane, or even boring

  3. 2. The Call to Adventure • The call establishes the stakes of the game and makes clear the hero’s goals • The hero learns what is at stake • The hero is expected to leave the Ordinary World • The call is usually made by a herald

  4. 3. Refusal of the Call • Hero expresses his or her reluctance • Hero does not wish to commit to the journey

  5. 4. The Mentor • Mentor serves as a motivator or teacher to the hero • He or she helps the hero prepare for the unknown • Old hero passes the torch • However, the mentor can only go so far…

  6. 5. Crossing the First Threshold • Hero finally agrees to face the conflict • Hero is willing to accept the consequences of entering the special world • Adventure gets moving!

  7. 6. The Special World

  8. 7. Approach to the Inmost Cave • Cave may symbolize where a secret object may be found • Cave may be where the enemy is hiding or the edge of some dangerous place • Many heroes pause before entering to prepare a plan to outwit the enemy

  9. 8. The Supreme Ordeal • Hero is forced to confront his or her greatest fear! • Hero faces a possibility of death • Audience or reader is held in suspense

  10. 9. Reward • Hero overcomes his obstacle and takes possession of the reward • The reward can be an object, person, knowledge, sword, secret, etc.

  11. 10. The Road Back • This stage marks the hero’s return to the Ordinary World • However, hostile forces still rage after the hero…he’ not out of the woods yet

  12. 11. The Resurrection • This state marks a second life and death moment for the hero. • He cannot quite reach the Ordinary World just yet.

  13. 12. Return with Elixir • Hero returns to the Ordinary World with new treasure, knowledge, or lesson from the special world. • Hero takes his new experiences from the Special World home.

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