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15th International Conference on Information Visualisation 2011. Analyzing Soccer Goalkeeper Performance using a Metaphor-Based Visualization. Adrian Rusu, Edward Burns Department of Computer Science, Rowan University, USA Doru Stoica
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15th International Conference on Information Visualisation 2011 Analyzing Soccer Goalkeeper Performance using a Metaphor-Based Visualization Adrian Rusu, Edward Burns Department of Computer Science, Rowan University, USA Doru Stoica Department of Physical Education, University of Craiova, Romania Presented by: Dr. Adrian Rusu DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Goalie Viewer • Dynamic goalkeeper statistic visualization application • Accepts CSV data input or data can be entered manually • Provides at a glance view of large sets of data • Visualization techniques include • Glyphs • Details on demand • Color • Gestalt Principles • Familiarity DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Purpose • Goalkeeper statistic analysis at a glance • Graphical representation of large data sets to aid soccer coaches • Focus on performance qualities or deficiencies • Developing training or practices to strengthen performance DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Dataset • Eight goalkeeper-specific characteristics • ball catching • plunge • boxing ball • diverting ball • hand throwing • blocking • dribbling • ball kick • Three main categories, each with several attributes • Execution mechanics • Precision • Fluency • Coordination • Easiness • Rapidity (Speed) • Tactical utility • Frequency of mistakes in execution • Foot or Hand • Trunk • Slow execution of movement DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Goalie player statistics matrix DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Metaphorical Visualization • Goalie metaphor • Unique objects of the goal • Goal posts • Size of goalie player • Anatomical elements of the player model DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Color DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Glyphs Goalie Player Highlighted body parts represent the Frequent Mistakes in Execution for Foot or Hand, Trunk, and Slow Execution of movement for a single player. Meter Represents the Tactical Utility of the player. Goal Postscolor coded to represent the goalkeeper’s Fluency, Coordination, Ease, and Rapidity. DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Details on demand • Only relevant data presented • User selects one characteristic at a time • Unnecessary information is hidden • Intuitive navigation provides dynamic interaction with data DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Goalie Viewer • Side by side comparison • Single player between games • Different players on same game • Attributes depicted per category • Precision • Fluency • Coordination • Easiness • Rapidity • Tactical Utility • Mistakes • Foot or Hand • Trunk • Slow execution of movement DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Goalie Viewer DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Demo DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Case Study • Captured Field Data • Romanian 2nd division • 1 goalkeeper • 15 observed games • Home advantage and away • Recorded for case analysis and goalkeeper development Comparison of a goalkeeper between games in order to determine a performance deficiency. DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
Conclusion • Goalie Viewer Visualization • Single Goalkeeper Analysis between Games • Multi Player, Multi Game Comparisons (Side by Side) • Distinct Goalkeeper Characteristics • Specific goalie player skills highlighted • Real World Applications • Multi-Sport focus • Future Enhancements • Animation Principles DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP
QUESTIONS Contact and Research Information Dr. Adrian Rusu: rusu@rowan.edu http://elvis.rowan.edu/~rusu Dr. Doru Stoica: doru_stoica_2005@yahoo.com Edward Burns: burnse15@students.rowan.edu Thank you! DEPARTMENT OF COMPUTER SCIENCE SOFTWARE ENGINEERING, GRAPHICS, AND VISUALIZATION RESEARCH GROUP