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Indicates that the card can be “ flooped ”, meaning the card has

Indicates that the card can be “ flooped ”, meaning the card has A special ability that it can use once per turn, unless otherwise Stated on the card. When flooped a card is turned on its side And cannot act for the remainder of that player’s turn.

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Indicates that the card can be “ flooped ”, meaning the card has

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  1. Indicates that the card can be “flooped”, meaning the card has A special ability that it can use once per turn, unless otherwise Stated on the card. When flooped a card is turned on its side And cannot act for the remainder of that player’s turn. This is the creature’s health, once its health is depleted it is discarded. Indicates card type and terrain/kingdom it belongs to. This is a Grasslands Creature. This is the creature’s attack (top) and defense (bottom).

  2. Combat • So combat will go sort of like this, and this isn’t a final setup: • Player chooses attacking creature • Opponent chooses any number of un-flooped creatures to defend. Each successive defender adds their defense together, ex. Two defending pigs (def. 2) would have an overall defense of 4 • The attacking creature compares their attack to the overall defense and any remaining attack points are subtracted from the attacker’s target, ex. Player Pig attacks (att. 2) opp. Pig, Opp defends with two pigs though so the overall defense is 4, therefore the player’s attack does no damage. • The attacking creature is then flooped until the player’s next turn. I realize there is a lot of room for this system to not work, so it will take some testing and tweaking before the final combat system can be set in stone.

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