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The SR Flip-Flop. . . . . S. R. . . Q. Q. . . . . . . . . . . S R Action0 0 Keep state0 1 Q = 01 0 Q = 11 1 Undefined. . Clocked SR Flip-Flop. . . . . S. R. . . Q. Q. . . . . . . . . . . . . CLK. . . . . . . . Clocked D Flip-Flop. . . . . . . Q. Q. . . . . . . . . . . . . CLK
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1. SR Flip-Flop The SR Flip-Flop
How it works
Where does it fit with others
Master-Slave Flip-Flops
Negative Edge Triggered Flip-Flops
2. The SR Flip-Flop
3. Clocked SR Flip-Flop
4. Clocked D Flip-Flop
5. JK Flip-Flop
6. T Flip-Flop
7. Master-Slave Flip-Flop
8. Master-Slave Flip-Flop Happens only once per clock cycle
Acts as a double check
9. Negative Edge Triggered D Flip-Flop
10. Negative Edge Triggered D Flip-Flop Same benefits as a Master-Slave
More efficient
11. Finite State Machines What they are
Build One
12. What it is A way of modelling using “states”
States
Transitions
Actions
13. Example From Book (Pg. 464)? Modulo-4 Synchronous Counter
00 to 11 and repeats
Has one input to reset the counter and start over
14. How Do We Build This? Facts
Two Bites of storage
One input
Two output
Start with two D Flip-Flops
Four states so four ANDs
Two outputs so two ORs
Plug it all together and fill in the gaps
15. The Build (Pg. 467)?