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Blended learning 2. Generating a need to know and sustaining interest and affective engagement. Affective engagement - Getting started. , commonly involves generating a “ need to know .” Some methods: – an intriguing puzzle or problem – a current or past-contentious issue
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Blended learning 2 Generating a need to know and sustaining interest and affective engagement
Affective engagement - Getting started , commonly involves generating a “need to know.” Some methods: – an intriguing puzzle or problem – a current or past-contentious issue – an open-ended problem solving activity – deficiencies in the current explanation –starting with what they do and do not know – students’ questions or opinions (especially if in conflict) – high relevance to their personal lives – important to something they need to be able to do in the future – a dramatic experience
Sustaining affective engagement:Five sources of student interest • challenge • variety • shared ownership/intellectual control • relevance • importance
Challenge • A sense of intellectual challenge, and of regular progress in meeting the challenge • This means there is a focus on the big ideas/key skills and on progress in learning about these -I am getting somewhere
Variety Change in procedure (type of task), resources used, class organization, teacher style.
A sense of shared intellectual control. There are many ways of achieving this: • work from students’ ideas and experiences • promote and use student questions and suggestions • students modify or extend a task or activity • give students choices over aspects of the work • the students work out part or all of the content or the instructions.
Relevance • To their personal lives • To society • They have views/opinions in the area • They have expertise in the area
Importance Do I need this for: • A future job • Some other aspect of future life • Something they are doing nowdo not overplay this