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(Oliva, 1500 ’ s)

(Oliva, 1500 ’ s). slide # 14. (Oliva, 1500 ’ s). “ Big ” Science Structured Networks High Availability Mandated Not Agile. “ Long Tail ” Science Less Formal Networks Adequate Availability Voluntary Not Agile. Citizen Science Informal Networks Limited Availability Voluntary

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(Oliva, 1500 ’ s)

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  1. (Oliva, 1500’s) slide # 14 (Oliva, 1500’s)

  2. “Big” Science Structured Networks High Availability Mandated Not Agile “Long Tail” Science Less Formal Networks Adequate Availability Voluntary Not Agile Citizen Science Informal Networks Limited Availability Voluntary Agile Indirect Science Ad-Hoc Networks Poor Availability Involuntary Very Agile Volume Of Output Big data evolving(adapted from Wim et al. 2010) slide # 15 Low Cost or Free High Costs

  3. How?A few examples Crowdsourced causal associations repository: International (US EPA, EU, University of Melbourne, eWater, Center for Environmental Evidence UK); U.S. EPA contact: C. Richard Ziegler Interactive games for ecosystem services research via crowdsourcing: International working group facilitated by Crawford School of Public Policy et al. U.S. EPA contact: C. Richard Ziegler MobileSOLVES ecosystem services valuation application: U.S. EPA contacts: Marc Russell and Tom Fontaine slide # 16

  4. Multiple interoperable causal association databases have emerged independently, with the promise of improving efficiency of assessment, synthesis and meta-analyses: Aussie EU USA eWater causal criteria restoration assessment & support U.S. EPA stressor identification Imagine a CV or resume listing outcomes (ecosystems improved) versus outputs (publications). slide # 17

  5. Interactive games designed to support ecosystem services research through crowdsourcing. Synthesis workshops include: 1) "Using Human Interactions with Games to Value Ecosystem Services," http://www.sesync.org/representing-in-game-environments, SESYNC, Annapolis, Maryland, USA, June 25 - 28, 2013; and 2) "Interactive Games…," http://www.aceas.org.au/index.php?option=com_content&view=article&id=128&Itemid=135, ACEAS Brisbane, Australia, December 9 - 12, 2013. slide # 18

  6. Interactive games designed to support ecosystem services research through crowdsourcing. U.S. EPA contact: C. Richard Ziegler slide # 19

  7. slide # 20

  8. MobileSOLVES: voluntary, low cost, ecosystem services valuation and potentially “big” data slide # 21

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