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The Chicago Gaming Industry

The Chicago Gaming Industry. Jonathan Zevallos Osmanuddin Subhan Jesus Carrera Peter Jimenez Joby John. History of Video Games. In 1961 MIT student Steve Russell made the first video game, called spacewars .

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The Chicago Gaming Industry

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  1. The Chicago Gaming Industry • Jonathan Zevallos • OsmanuddinSubhan • Jesus Carrera • Peter Jimenez • Joby John

  2. History of Video Games • In 1961 MIT student Steve Russell made the first video game, called spacewars. • In 1962 Atari founder Nolan Bushnell sees Spacewars and wants to make computer games. • In 1972Bushnell founded Atari and created Pong, a ping-pong game on an arcade system. • In 1979 game company Namco releases the most popular arcade game of all time Pac-man. • In 1981 Nintendo releases Donkey Kong. • From 1982-1984 the Great Crash occurred, because of stock drops, and sales of video games weren't high because there were too many games out.

  3. More History • In 1983 Nintendo releases the Famicon, a home video game console • In 1985 the success of Famicon in America, made Sega create its own console Sega master • From ‘85-93 video games amasses great success and many game companies realeased follows ups on their consoles • In 1993 3D graphics were used for the first time on a video game called StarFox. • In 1995 2 of the brand new consoles are introduced the the n64, and Sony Playstation • In 1998 Sega release the Dreamcast, which sets the standard for games, with the use a “realistic 3D graphics” • In 2000 Sony release the Playstation 2, while Nintendo release the Gamecube and Microsoft shows its new system. • All Systems receive great success, but the playstation 2 gets the most console sales.

  4. In Recent Years • In 2005 Microsoft releases the Xbox 360, while Sony and Nintendo are still in development. • In 2006 Nintendo and Sony release their systems, Nintendo goes a different approach than Microsoft and Sony.

  5. Micro Center Gaming • Computer customization • Microcenter’s promotions • Values in graphics cards • Majority of people within gaming are younger males • The only major computer store in the Cook County area • Specialization in computer gaming customization

  6. Microcenter’s Gaming Computers • Microcenter’s Gaming Computers • High demands for high powered computing • The rise of online gaming • Computing to a higher level with highs speed processors

  7. The Product of High Powered Computing • Improved pixels (higher resolution images) • Faster speeds • Game expansion • Development becomes slower and more meticulous • Heightened game efficiency • Artificial intelligence becomes smarter (the game opponent • Micro Center wishes to supply

  8. Game Development “Program-Ace is a company with 8 years of successful track record and vigorous growth at IT market. Program-Ace successfully cooperates with companies from 17 countries. Among our renowned customers are such companies as Namco Hometek, LavaMind, Kuju, ValuSoft/THQ, Mindsystems and other leaders of IT industry.”

  9. Pre-Production • NDA – Non-disclosure agreement stating that any information given to a second party cannot be shared for a certain amount of time. • Discussion begins • Detail of gameplay including: • Basic features • Amount of levels • Story/Idea • Environments/Characters • Budget and Amount of time until Completion • Game Concepts: • Mission • Game Features • Basic Overview • Basic Concepts • Level briefs • Added Content that varies with the game being developed • Product Development Agreement – Fixed terms and conditions, schedule, and Pricing.

  10. Production:Analysis and Design • Game Design: • Concept • Foundation (Ai, Features, Essence, Characters, and Elements) • UI • Graphics and Video • Audio • Plot (story) • Level Descriptions • Technical Design: • Specifications • Platform and OS • Objects • Controls • Data Relations • Format • Graphics Engine • Technical Descriptions of Elements • Audio • Final Project Time and Estimate – Amount of time needed in each area and the final quote

  11. Development • Final Concept Art – Shown before implemented: • Environments • Characters and NPC’s • Gameplay • Stages: • All-Text Format • Alpha – 1 more levels fully implemented. Small bugs and errors are common and acceptable. • Beta – All levels fully implemented. Small bugs and errors still common and acceptable. • Localization • Final Release – Completed Game ready for release. All bugs and errors should be fixed at this point.

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