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XNA. An Introduction. You will need 2 projects for your solution for your game. A class library And a Game project. File > New Project > Windows Game Library. Why are there 2 types of libraries?. Because. A windows game library uses the full .NET Framework
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XNA An Introduction
You will need 2 projects for your solution for your game • A class library • And a Game project
Because • A windows game library uses the full .NET Framework • A Xbox 360 game library uses the compact framework • http://msdn.microsoft.com/en-us/library/2weec7k5.aspx
What that means to us… • The compact framework has about 30% of the functionality of the .NET framework • You can do less with Xbox games than you can with Windows games • So as you decide which platform to use you have to take this into consideration.
Also… • An Xbox game can be released through community games (have to be a premier member with a gold Xbox live membership) • An Xbox game released through community games cannot be pirated • A Windows game can be released through STEAM or you can sell it on your own website as a download, etc • http://store.steampowered.com/ • A Windows game can be pirated
So you have 2 decisions to make • Before you start coding and developing • What technology do I use? • How do I want to release my game? • These questions are related.
Add the call to the class library and change the texture of the dot
Now let’s add soundRight click on content > Add Existing Item
More links about sound • http://msdn.microsoft.com/en-us/library/bb195053.aspx • http://msdn.microsoft.com/en-us/library/dd231915.aspx
That’s all sweet but I wanna blow things up. • Ok – follow me.