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Immersive Control of Human Interaction with Multi-Variate Data DRaW Computing Associates, Inc. Philadelphia, PA. Innovation Developed a Virtual Reality package (Human OpenWorlds) for supporting immersive, reactive worlds in a human simulation. It is based on DRaW’s OpenWorlds VRML libraries.
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Immersive Control of Human Interaction with Multi-Variate DataDRaW Computing Associates, Inc.Philadelphia, PA Innovation Developed a Virtual Reality package (Human OpenWorlds) for supporting immersive, reactive worlds in a human simulation. It is based on DRaW’s OpenWorlds VRML libraries. • Accomplishments • Range of commercial VRML products on several platforms. • Work has been presented at VRML 98 Conference and featured in Silicon Graphics World. • Related demo software being shipped by Silicon Graphics, Inc. with Irix 6.5 operating system. • Over $200K privately invested in commercialization. • Commercialization • OpenWorldsTM and Human OpenWorldsTM, OpenWorlds HorizonTM and OpenWorlds MerchantTM. • Used in CAD/CAM,universities,car simulations, and interactive presentation graphics. Targeted for existing and new 3D graphics applications, and human simulation environments. • OpenWorlds product commercially available for PC, SGI, and Sun. Human OpenWorlds expected availability August 1998. • Over 700 product inquiries to date (June 1). • One demo product being distributed by SGI. Examining other partnership/licensing opportunities. • Currently self-funded enterprise. • Product staffed by 10 full-time workers. • Competitive strengths: • Human OpenWorlds: presents unique ability to create interactive virtual worlds with realistic, accurate human figures. • OpenWorlds: brings VRML and 3D graphics and simulation capabilities into any software system (i.e., CAD package, games, training packages, etc.) • Open Platforms - supported on Sun, SGI, and Windows NT/95. • Open Rendering - supports OpenGL, Optimzier, Iris Performer, and more. Human OpenWorlds Space Station Simulation • Government/Science Applications • Currently used for NASA simulation of maintenance tasks for International Space Station (feasibility, ergonomics studies). • Potential uses for other human-machine interactions (training tasks, feasibility studies, ergonomics assessment, etc.). • Application for military, OSHA, etc. tasks. • Application can be used to correct design flaws, make human assessments of virtual mockup of station before production, resulting in potential millions of dollars in savings. • Astronauts can virtually train in simulation without building of costly physical mockups. Points of Contact: - NASA (Denise Swain; 205/544-8112) - DRaW Computing (Paul Diefenbach; 215/382-0390) 1994 SBIR Phase 2; NAS8-40639 Marshall Space Flight Center Date of Update: 6/4/98 Success Story #: 8-009