220 likes | 328 Views
What is unique about the computer?. Ability to manipulate data to represent knowledge Ability to manipulate variables in a microworld Removal of time and geographical barriers Increased access to information. Spreadsheets. Collect and analyze lab data Experiment with “what if” scenario
E N D
What is unique about the computer? • Ability to manipulate data to represent knowledge • Ability to manipulate variables in a microworld • Removal of time and geographical barriers • Increased access to information
Spreadsheets • Collect and analyze lab data • Experiment with “what if” scenario • Create the spreadsheet for data collection • Create “what if” scenario
Databases • manipulate data • look for relations • ask questions • create a database
Simulations/Models • a constrained environment that allows learners to test hypotheses • provides experiential learning • allow the exploration of phenomena • learners can build their own models • E.g. Gizmos • Class Code NCZNT4LPRL
Multimedia • Allows students to represent knowledge using a variety of media • Not restricted to a linear representation of knowledge
Electronic Communication • Extends the boundaries of the classroom • Learners can communicate with experts in the field • Learners have time to reflect before responding
WebQuests in Science Information in this presentation adapted from Kathleen Schrock’s slide show available at http://school.discovery.com/schrockguide/webquest/wqsl1.html
What is a WebQuest? • An problem solving, decision making or inquiry-oriented activity in which some or all of the information that the students interact with comes from resources on the Internet.
Two Types of WebQuests • Short Term: designed to be completed in one to three class periods. • Long Term: designed to be completed in one week to one month.
WebQuest Components • Introduction • Task • Procedure • Resources • Assessment or Evaluation • Conclusion * See 2Learn site for an alternate format.
Other WebQuest Components • Incorporates group activities • Includes role-playing for learners • Single discipline or interdisciplinary
Introduction • Orients the learner to what is coming. • Raises some interest in the learner through a variety of means.
Task • Includes a description of what the learner will have done by the end of the activity. • The task could be a product, verbal presentation or a combination of both.
Procedure • Contains clearly described, numbered steps. • Identifies to the learner the process to go through to accomplish the task. • Can also provide learning advice.
Resources • Includes a list of Web pages which the instructor has located that will help the learner accomplish the task. • May include resources not available on the Internet, such as textbooks, newspaper/magazine articles and videos. • Not all resources will be used by all.
Assessment or Evaluation • Used to measure results from the task and also the learning process. • Rubrics designed by the teacher will be the most authentic assessment. • Rubrics can take different forms.
Conclusion • Brings closure to the activity. • Reminds the learner about what they’ve learned. • Encourages the learners to extend the experience into other domains. • Can ask for personal reflection.
WebQuest Examples • Ewe 2: A Case Study • http://www.powayschools.com/projects/ewe2/ • Hello Dolly: A WebQuest on Cloninghttp://www.pusd.info/projects/dolly/main.htm • Exploratorium: Global Climate Change Research Explorerhttp://www.exploratorium.edu/climate/index.html
Gizmos • This has nothing to do with Webquests! • A resource for you to use during student teaching • Gizmos • http://www.explorelearning.com/ • Class Code LSUXRM5PZ3
Other Science Sites • DNA Interactive • eNature • General Chemistry Online • Creative Chemistry • Grey Matters: From Molecules to Mind (UCSD) • Nature (PBS)
Data Collection Probes • Vernier • Pasco