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Overview of Graphics Pipeline. View transformation. Model transforming. o bject /model space. w orld space. e ye/camera / view space. Viewing/eye coordinates , eye is placed at origin in direction of z-axis Culling, lighting, shading.
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Overview of Graphics Pipeline View transformation Model transforming object/model space world space eye/camera/ view space Viewing/eye coordinates , eye is placed at origin in direction of z-axis Culling, lighting, shading World coordinates that all objects are placed into; establishes spatial relationships of all objects. Object coordinates used for individual mathematical object models. Local properties Projection transformation screen device raster window space device screen space Viewport transformation Perspective divide clip space Display Clip coordinates , clipping, viewable objects from the eye, normalized device coordinates (NDC) [-1,-1,-1] to [1,1,1] Window/screen coordinates (2D) , Rasterization, hidden surface removal, Fragment operations (coloring)