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Graphics Pipeline. The 3D Graphics Pipeline. Scene graph Object geometry. Modeling Transformations. Illumination. N. N. Illumination. Light Source. Surface. Camera. Viewing Transform. Clipping and Projection. Projection. Projection transform Apply perspective foreshortening
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The 3D Graphics Pipeline Scene graphObject geometry
N N Illumination Light Source Surface Camera
Projection • Projection transform • Apply perspective foreshortening • Distant = small: the pinhole camera model • View coordinates a screen coordinates