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Group Games

Group Games. Lynne Hughes-Guy Ramesh Mehay. Aims of this Session. Why Use Games How do you run a game? How do you build it into a programme? What types of games Examples of the greatest hits Pitfalls The booklet. The Life Cycle of a Group. Why Use Games. EDUCATIONAL Games are fun

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Group Games

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  1. Group Games Lynne Hughes-Guy Ramesh Mehay

  2. Aims of this Session • Why Use Games • How do you run a game? • How do you build it into a programme? • What types of games • Examples of the greatest hits • Pitfalls • The booklet

  3. The Life Cycle of a Group

  4. Why Use Games • EDUCATIONAL • Games are fun • Experiential learning • Safe environment (& Receptiveness) • Flexibility & Relevance • Promotes change • GROUP DYNAMICS • Involvement • Promotes cohesiveness • Interpersonal skills • Motivates • Encourages responsibility • Framework & Structure

  5. Running the Game • Game Preparation - homework (game selection, practicalities) • The Activity - giving instructions - allocating roles - ground rules - playing the game • Reflection and Discussion - importance of discussion - phases of discussion • Review You Facilitator Role

  6. Reflection/Discussion Phase 1 – expression of feelings Phase 2 – thoughts Phase 3 – planning for further action Phase 4 – evaluate the game 4 things

  7. Make it Fun Build trust - ground rules - avoid exlusion games - feedback (give & take) - acceptance Participants feel valued - being listened to - democratic style of leadership Facilitator as a model Facilitator’s personal qualities Encouraging Participation

  8. How to build it into a programme talk game film group work game close

  9. Putting it into Practice Brainteasers Skill builder Energisers Icebreakers Ground Rules Openers Activities for team building Problems Main teaching Activity Evaluation & Closure Games Problem curers

  10. Icebreakers Ground rule setting games Energisers Brainteasers Problem Curers Skill builders Closing Games Evaluation games Types of Games

  11. Icebreakers (1) The boring traditional one What I Learnt Last Year The most Important People in My Life What I like To do What I hold most dear My famous 3 minutes Hobies etc…

  12. Icebreakers (2) • Write down 5 facts about yourself. • One must be a lie • Present yourself to the others • Others have to spot the lie

  13. Icebreakers (3) ANIMAL FINDER • Get some blank cards and write the name of four different animals several times • eg for a group of 12 : sheep x3, pig x3, cow x3, dog x3). • Give the cards out randomly..one to each person. • Ask the members to find each other by making an appropriate noise to that animal...but no speaking.

  14. Ground Rule Games • Listen to others • Don’t put other people down • Respect Confidentiality & Trust • Show Respect • Don’t Interrupt others • Try to accept others views TACADE, 1986

  15. Mid Course Energisers DONT FALL INTO THE SEA • Lay out an appropriate number of chairs in a circle (according to your group size). • Get everyone to stand on the chairs. • The chairs are safety points floating in a sea which is full of sharks. • The task....the group has to arrange themselves in birth date order (day and month only....exclude the year). • BUT they must not fall into the sea!

  16. Brain Teasers • See later for examples

  17. Problem Curers (1) • A Personal Talk • Talk Limitation Exercise Dominant Talkers

  18. Problem Curers (2) • Challenging them • Get them to Observe • Using Matchsticks Silent Sitters

  19. Skill Builders • Team building • Communication skills • Facilitator-Presenter skills • Learning • Perception & Lateral thinking games • Self management

  20. Lateral Thinking 1 LEFT PRICE Answer: the price is right!

  21. Lateral Thinking 2 ESROH RIDING

  22. Lateral Thinking 3 S M O K E

  23. Lateral Thinking 4 G E L E N I S F

  24. Lateral Thinking 5 TEEXAMRM

  25. Lateral Thinking 6 LISTING LISTING LISTING LISTING

  26. Lateral Thinking 7 FORGOTTE

  27. Lateral Thinking 8 T P G S P N E I

  28. Lateral Thinking 9 • FEET • HANDS • FACE

  29. Lateral Thinking 10 ME/REPEAT

  30. Lateral Thinking 11 BONBNET

  31. Lateral Thinking 12 PERSON

  32. Closing Games • Each participant is handed pieces of paper • Each paper has the name of other participants • Each participant has to write “ I am glad I met XXX because…….” • The pieces of paper are distributed to the appropriate people and read when they get home

  33. Evaluation Games • Lay out 5 chairs • Inform participants which is 1 and which is 5 (1 meaning bad, 5 good) • Ask a question • Participants have to stand behind the appropriate chair • Repeat with more questions

  34. Pitfalls – why games don’t work • Games not selectively chosen • Timing • Groups too big • Poor Briefing/Feedback rules? • Poor facilitation skills

  35. Why are we Writing a Booklet • Loads of books on games • Most are boring and traditional • This will be a collection of greatest hits!……….real funny stuff • Also included, activities for specific purposes eg encouraging to talk • For intending and established trainers

  36. When Will It Be Ready? • How long is a piece of string? • No, seriously, within the next 6m • £150-00 per book (just kidding!) • Keep them coming in (email us)

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