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Group Games. Lynne Hughes-Guy Ramesh Mehay. Aims of this Session. Why Use Games How do you run a game? How do you build it into a programme? What types of games Examples of the greatest hits Pitfalls The booklet. The Life Cycle of a Group. Why Use Games. EDUCATIONAL Games are fun
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Group Games Lynne Hughes-Guy Ramesh Mehay
Aims of this Session • Why Use Games • How do you run a game? • How do you build it into a programme? • What types of games • Examples of the greatest hits • Pitfalls • The booklet
Why Use Games • EDUCATIONAL • Games are fun • Experiential learning • Safe environment (& Receptiveness) • Flexibility & Relevance • Promotes change • GROUP DYNAMICS • Involvement • Promotes cohesiveness • Interpersonal skills • Motivates • Encourages responsibility • Framework & Structure
Running the Game • Game Preparation - homework (game selection, practicalities) • The Activity - giving instructions - allocating roles - ground rules - playing the game • Reflection and Discussion - importance of discussion - phases of discussion • Review You Facilitator Role
Reflection/Discussion Phase 1 – expression of feelings Phase 2 – thoughts Phase 3 – planning for further action Phase 4 – evaluate the game 4 things
Make it Fun Build trust - ground rules - avoid exlusion games - feedback (give & take) - acceptance Participants feel valued - being listened to - democratic style of leadership Facilitator as a model Facilitator’s personal qualities Encouraging Participation
How to build it into a programme talk game film group work game close
Putting it into Practice Brainteasers Skill builder Energisers Icebreakers Ground Rules Openers Activities for team building Problems Main teaching Activity Evaluation & Closure Games Problem curers
Icebreakers Ground rule setting games Energisers Brainteasers Problem Curers Skill builders Closing Games Evaluation games Types of Games
Icebreakers (1) The boring traditional one What I Learnt Last Year The most Important People in My Life What I like To do What I hold most dear My famous 3 minutes Hobies etc…
Icebreakers (2) • Write down 5 facts about yourself. • One must be a lie • Present yourself to the others • Others have to spot the lie
Icebreakers (3) ANIMAL FINDER • Get some blank cards and write the name of four different animals several times • eg for a group of 12 : sheep x3, pig x3, cow x3, dog x3). • Give the cards out randomly..one to each person. • Ask the members to find each other by making an appropriate noise to that animal...but no speaking.
Ground Rule Games • Listen to others • Don’t put other people down • Respect Confidentiality & Trust • Show Respect • Don’t Interrupt others • Try to accept others views TACADE, 1986
Mid Course Energisers DONT FALL INTO THE SEA • Lay out an appropriate number of chairs in a circle (according to your group size). • Get everyone to stand on the chairs. • The chairs are safety points floating in a sea which is full of sharks. • The task....the group has to arrange themselves in birth date order (day and month only....exclude the year). • BUT they must not fall into the sea!
Brain Teasers • See later for examples
Problem Curers (1) • A Personal Talk • Talk Limitation Exercise Dominant Talkers
Problem Curers (2) • Challenging them • Get them to Observe • Using Matchsticks Silent Sitters
Skill Builders • Team building • Communication skills • Facilitator-Presenter skills • Learning • Perception & Lateral thinking games • Self management
Lateral Thinking 1 LEFT PRICE Answer: the price is right!
Lateral Thinking 2 ESROH RIDING
Lateral Thinking 3 S M O K E
Lateral Thinking 4 G E L E N I S F
Lateral Thinking 5 TEEXAMRM
Lateral Thinking 6 LISTING LISTING LISTING LISTING
Lateral Thinking 7 FORGOTTE
Lateral Thinking 8 T P G S P N E I
Lateral Thinking 9 • FEET • HANDS • FACE
Lateral Thinking 10 ME/REPEAT
Lateral Thinking 11 BONBNET
Lateral Thinking 12 PERSON
Closing Games • Each participant is handed pieces of paper • Each paper has the name of other participants • Each participant has to write “ I am glad I met XXX because…….” • The pieces of paper are distributed to the appropriate people and read when they get home
Evaluation Games • Lay out 5 chairs • Inform participants which is 1 and which is 5 (1 meaning bad, 5 good) • Ask a question • Participants have to stand behind the appropriate chair • Repeat with more questions
Pitfalls – why games don’t work • Games not selectively chosen • Timing • Groups too big • Poor Briefing/Feedback rules? • Poor facilitation skills
Why are we Writing a Booklet • Loads of books on games • Most are boring and traditional • This will be a collection of greatest hits!……….real funny stuff • Also included, activities for specific purposes eg encouraging to talk • For intending and established trainers
When Will It Be Ready? • How long is a piece of string? • No, seriously, within the next 6m • £150-00 per book (just kidding!) • Keep them coming in (email us)