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Aliasing When a program renders a picture on a display device, it must compute a color for each pixel on the display.
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Aliasing When a program renders a picture on a display device, it must compute a color for each pixel on the display. Computing the color for a pixel involves taking samples from the model or scene being drawn. A display screen has a finite number of regularly-spaced pixels, which means that a rendering program will take a finite number of samples from the model. Aliasing occurs when the finite number of samples do not contain enough information to draw an accurate picture of the model. The next three slides demonstrate sampling.
Credits Tony Loza, Cynthia Gryniewicz and David Abramoske wrote the raytracing package that created slides 48-51. The raytracer is written in 'C' and runs on several Unix platforms. David incorporated the postfiltering methods, and Cynthia created the model. Special thanks to Jenny Morlan for her invaluable assistance in designing the slides. Thanks also to Ed Allemand, Steve Cunningham, Henry Harr, Steve Jost, Warren Krueger, Glenn Lancaster, Charlotte Williams and the 1992 Winter Quarter "Environmental Graphics" class for viewing the slides and making many helpful suggestions.