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Anna Cyganowski RCOS Intro Presentation March 5, 2010. MateriaLab : Why?. Few educational games available for high school and college students Can introduce abstract STEM concepts Give students intuitive sense for difficult ideas. MateriaLab : What?.
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Anna Cyganowski RCOS Intro Presentation March 5, 2010
MateriaLab: Why? • Few educational games available for high school and college students • Can introduce abstract STEM concepts • Give students intuitive sense for difficult ideas
MateriaLab: What? • Interactive introduction to materials science • Structures, properties, processing • Explore virtual IC fabrication facility • Go through entire process • Learn key concepts such as crystal structure and diffusion • To enter next level, players must solve puzzle
MateriaLab: How? • Unity 3D game engine • Closed source, free basic version • Supports C#, Javascript, and Boo (Python dialect) • Blender 3D • Modeling, rendering, animation
Why Unity 3D? • Future contributors likely to be beginners • Active online community • Well written documentation • Used in previous open source games • SARGE (Search and Rescue Game Environment) • Cassie 3D by NASA JPL
Current Progress • Underestimated amount of necessary prep time • Built practice game by following Unity tutorials • Learned way around Blender interface • Designed first game level – focus on structures of materials
Semester Milestones • Milestone 1: Lab Table • March 14, 2010 • Milestone 2: Info Zoom • March 28, 2010
Semester Milestones • Milestone 3: Extracting Unit Cell • April 11, 2010 • Milestone 4: Moving Unit Cell • April 25, 2010
Semester Milestones • Milestone 6: Testing & Release • May 14, 2010 • Seeking input from: • RPI students • MTLE professor(s) • Educational game designers from NYU ITP • Milestone 5: Analyze Expanded Unit Cell • May 2, 2010