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Usability with Project Lecture 8 – 3/10/08

This lecture discusses the importance of considering accessibility issues in the design of Set Top Boxes (STBs) and presents findings from user observations and expert assessments. It highlights the prevalence of cognitive difficulties and explores implications for assessment methods and design approaches.

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Usability with Project Lecture 8 – 3/10/08

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  1. Usability with ProjectLecture 8 – 3/10/08 Dr. Simeon Keates

  2. Exercise – part 1 • Last week you were asked to prepare a plan for testing the accessibility of your own site • This week… • …do it!

  3. Exercise – part 2 • Prepare a 5 minute presentation • Address the following questions: • Did you consider accessibility issues when you designed the site? • What was your testing plan? • Which user capabilities did you test for (e.g. colour blindness)? • What further tests do you think are necessary? • With the knowledge of accessibility issues that you have gained, would you have designed the site differently if “accessibility” had been a stated design goal at the outset? If so, how? • Order of presentations: • Group 2, 4, 6, 1, 3, 5

  4. Assessment of DTT STBs...

  5. Service provider Remote control User Remote control Set top box (STB) A systems overview Television

  6. Motivations for study • Commissioned by UK Department of Trade and Industry • Wanted to find out who could not access DTT • Original focus on ‘the disabled’ • Definition broadened... Why?

  7. Typical assessment methods used in this research • Expert assessment • Exclusion analysis • User observation • Questionnaires • Interviews • Focus Groups Assessment of STBs Customer expectations

  8. Methodology - Choice of STBs 2 STBs chosen for study • STB1 - marketed as “easy to use” • STB2 - market leader 1 digital satellite system chose as comparison • STB3– developed by content provider

  9. Expert assessment • 4 assessors • 2 with DTV experience, 2 without • STB protocol only • Aims to identify most likely sources of problems • Define protocol for following assessments

  10. Methodology - Analogue TV protocol • 6 activities • Switch on • Change channel • Change volume • Teletext (find local weather) • Subtitles (on/off) • Switch off

  11. Methodology - STB protocol • 8 activities • Installation • Switch on • Change channels (direct + EPG) • Change volume • Teletext (find local weather) • Subtitles (on/off) • BBCi (find local weather) • Switch off

  12. Expert Assessment - Results 13 major sources of difficulty found • 4 – Installation and set-up • e.g. instruction manual, initial tuning • 5 – Operation • e.g. multiple modes, subtitles • 4 – Remote controls • e.g. labelling, layout

  13. Exclusion analysis • Systematic analysis • Combined with data from Office of National Statistics • Population data 1996/7 UK Disability Follow-Up Survey • Aims to calculate how many people have the difficulties highlighted by expert assessment • How many people in the user observation should have those difficulties?

  14. Example – breakdown of installation

  15. Exclusion analysis - Results 16+ 75+ 25 20 Population (,000s) 15 10 5 0 Analogue DTV Analogue DTV

  16. Exclusion analysis - Results 16+ 75+ 25 25 20 20 Population (,000s) Population (%age) 15 15 10 10 5 5 0 0 Analogue DTV Analogue DTV

  17. User observations - Overview • 13 users - 12 aged 60+, 1 aged 24 • 9 no DTV experience • 2 owned STBs • 1 owned satellite box • 1 owned iDTV • 7 PC users, 6 non-users • All ‘independent’ living

  18. User observations - Methodology 2 hour sessions comprising: • 30 minutes briefing • 60-75 minutes with equipment • 15-20 minutes analogue • 40-60 minutes DTV • 2 STBs • 15 minutes debriefing

  19. User observations - Set-up

  20. The users…

  21. The users…

  22. The users…

  23. The users…

  24. The users…

  25. The users…

  26. The users…

  27. User observations - Example visual problems • Finding buttons on r/c • Especially POWER • Switching between r/c and screen • Different pairs of glasses • Reading on-screen font • No zoom facility • Reading instruction manual • Small print New difficulty

  28. User observations - Example motor problems • Pressing buttons on r/c • Size and shape • Time-outs • e.g. on EPG (040 -> 004) • Arrow button overshoot • Oscillating cursor New difficulty New difficulty

  29. STB2 remote control

  30. STB1 remote control

  31. User observations - Example ‘cognitive’ problems • Use of OK/SELECT • Inconsistent language (OK=SELECT?) • Which r/c to use / which mode am I in? • How to start/navigate BBCi/Teletext? • How to call up/navigate on-screen menus? • How to operate/navigate the EPG? • Inconsistent layout • e.g. LHS on screen, RHS on r/c

  32. User observations - Summary of results

  33. Summary • Cognitive/experience issues most important • Many of the problems easily avoidable

  34. Classic case of “designers designing for themselves” Origins of the problems for older users • New language / terminology • Jargon • New input paradigms • Part TV, part PC • New interaction concept • Interacting with STB, not TV • Inadequate explanation

  35. Implications of prevalence of cognitive difficulties • What does this mean for assessment methods? • Single assessment methods vs. multiple? • In what order should they be used? • What does this mean for designers? • How to design for different experience?

  36. Designing for cognitive support

  37. Background • International Symposium • Held in October 2005 • Venue: IBM TJ Watson Research Center • Sponsored by: IBM HA & AC • 10 invited experts • Data presented here from that Symposium

  38. No single, clear definition. Mostly focused on what users cannot do Defining C&LDs • US medical community definition • “A cognitive disability arises from an impairment that affects IQ” • i.e. effects capability to acquire, process and utilise knowledge • Arises from how medical conditions are diagnosed and treated • Educators focus on learning difficulties • Often focused on educational attainment • Do behavioural difficulties count? • Some say yes, some say no

  39. Defining C&LDs for UI design • Alternative definition needed for UI design • Need to understand what users are capable of • Not what they cannot do • Need functional descriptions of capabilities • Descriptions tailored to design project

  40. Prevalence of C&LDs - US statistics • When asked • “Have you had a physical, mental or emotional condition lasting 6 months or more that made it difficult to learn, remember or concentrate” • 5.2% of all US adults agreed • (Source: 1999-2004 American Community Survey)

  41. Figures from both surveys are most likely conservative Prevalence of C&LDs - GB statistics • 5.6% of GB adults self-report some form of cognitive impairment • (Source: 1996 Disability Follow-Up Survey) • “Cognitive impairment” comprised of: • Communication • E.g. “Has some difficulty understanding what other people say or what they mean” • Intellectual Functioning • E.g. “Often forgets what was supposed to be doing in the middle of something”

  42. Role of cognition in interaction • Model Human Processor (Card, Moran and Newell) F(t) = xp + yc + zm where • p = perceptual time unit • c = cognitive time unit • m = motor function time unit • x, y, z are integers

  43. Role of cognition (cont.) - Simplex II • “Cognition” comprises: • Working memory • Emotions and drives • Perception • Output • Feedback • Complex output sequences • Cognitive models • Long-term memory • Executive functions (Adams)

  44. Can be assisted by “design best practices” Why C&LDs are not commonly addressed in UA… • They are often difficult to diagnose • Perception issues are easy to diagnose, cognitive ones are not • Many do not have a “universal” diagnosis • E.g. what exactly is dyslexia? • Many people with them are reluctant to admit this • The “invisible” impairment - stigma • Designing for them is not easy • No clear description of C&LD makes design more difficult

  45. The more designers know about their users, the better their designs become 1 - Involve users in design process • “Standard” UA advice • Can act as design partners • Working with designers • User study participants • Issues regarding ethical approval

  46. Designers should ensure that IT system demands are no more than the task demands 2 - Find required set of demands to complete the task • Every task has associated capability demands • Writing a letter, using an ATM, etc. • Every IT system has associated capability demands • Navigation, interaction, etc.

  47. New concept The more references to existing knowledge, the more stable the new knowledge Existing concept Existing concept Existing concept Existing concept 3 - Use scaffolding techniques • New concepts need to be supported in multiple ways New concept

  48. 4 - Use positive reinforcement • Many people with C&LD have low self-esteem • Perceived stigma • Often branded as “failures” or “thick” as children • Are used to being “judged” • IT is attractive because it is not so quick to “label” • Designers need to build on this perception • Avoid negative comments • Provide positive support and reinforcement

  49. Relate new concepts to familiar ones Use multiple modalities 5 - Design for user’s learning strengths • Not everyone has uniform C&LDs • Need to design to user strengths, e.g. … • Older adults • often have poor “dynamic” memory • often have good “crystalline” memory • People with dyslexia • written instructions hard to follow • visual / auditory instructions easy to follow

  50. Save Print File Edit Format File Edit View Insert Format Tools Allow users to proceed at their own pace 6 - Design for flexibility • E.g.: Offer sliding scales of complexity Basic word processor Mid-level word processor High-level word processor

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