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Digital Media

Digital Media. Dr. Jim Rowan ITEC 2110 Animation. Two ways to create moving images. Capture using a camera edit in a video editor like iMovie Create using animation techniques today we will spend most of our time here. Two ways to create moving images. Capture using a camera

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Digital Media

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  1. Digital Media Dr. Jim Rowan ITEC 2110 Animation

  2. Two ways to create moving images • Capture using a camera • edit in a video editor like iMovie • Create using animation techniques • today we will spend most of our time here

  3. Two ways to create moving images • Capture using a camera • edit in a video editor like iMovie • Create using animation techniques

  4. Image Capture and iMovie... Capture images using miniDV camera Manipulate using iMovie

  5. Two ways to create moving images • Capture using a camera • edit in a video editor like iMovie • Create using animation techniques

  6. Animation • “Bring to life” using still images to create frames • Many techniques • draw each frame individually (FlipBook) • paint on (or otherwise modify) existing video or film • rotoscope changes frames of an existing film • Trace some portion of a frame and delete it • Add something drawn-in later • cell animation • cut-out manipulation • clayMation or modeling clay manipulation • mixed cell and film

  7. Walt Disney Snow White 1937

  8. Cell Animation... Only have to re-create the parts that change Use paintings on clear plastic Can have a background that is larger than the frame and “slides” past

  9. Cell Animation... • Disney had an army of excellent painters • More skilled painters painted key frames • Less skilled filled in between the key frames • Known as “tweeners” • Shadows had to be individually painted

  10. Disney’s original cells sell for a fortune • So... what about “Simpsons?”

  11. Simpsons • Cell animation • First 14 episodes were hand painted • Subsequent episodes used digital-ink-and-paint to mimic hand-painted cells • So... what about “South Park?”

  12. South Park • Pilot was cut-out animation in the style of Terry Gilliam of Monty Python’s Flying Circus fame

  13. South Park • After the pilot, episodes used computer animation that mimicked cut-outs • So… why cut-outs?

  14. Simpsons vs Southpark • Simpsons takes 6-8 Months per episode • produces reasonably high quality animations • South Park takes 6 weeks • so... if you want to have a plot that is derived from very current events, cut out animation allows you to get it produced before it becomes dated

  15. Animation Process... You need to create drawings by some means... either 2D model or 3D model • 2D model to 2D frame • hand drawn • cell • cutout • 3D model to 2D frame • physical model manipulation • aka stop motion clay-mation • 3D computer modeling

  16. Animation Process Examples • 2D model producing 2D images? • South Park (cutout) • Simpsons (cell) • 3D model producing 2D images? • 3D model manipulation • Gumby • Wallace and Gromit • 3D computer modeling • Toy Story • Up

  17. Animation Process • Create drawings by some means… • 2D model producing 2D images • create an image • store the image as a frame • create another image...

  18. Animation Process • Create drawings by some means.. • 3D model producing 2D images • Two approaches -physical model manipulation -3D animation models • both have these elements • produce the model • move the model • define light source • define camera position and angle • take a picture

  19. 3D model, 2D imagesPhysical model • Use a physical 3D model • build the model • set the lighting • set the camera position and angle • make a frame • move the model • make a frame • move the model... • Very time-consuming! • Wallace and Gromit • 30 frames per day, 5 years to produce

  20. 3D model, 2D images3D vector-based Using a vector-based 3D model (like Blender) • build the model: time consuming • define light source(s) (in the computer) • define camera position and angle (in the computer) • move the model… a bit different for 3D vector-based • set key frames and time frame • computer generates intervening frames • this is called rendering • render the frames: computationally expensive

  21. Other Computer Animation Techniques Create a series of image files and import them to Quicktime Build an animated GIF Directly manipulate cutouts

  22. Build an animated GIFYou can do this with GIMP • Allows for sequences of images to be placed in one “image” that, when displayed, shows movement

  23. Directly Manipulate CutoutsCreated as part of a self-promotional piece

  24. Key Frames • Came from Disney following Henry Ford’s ideas • Break production into simpler tasks • Assign tasks to less skilled labor • At Disney, Key Frames, the important frames, • done by skilled animators • came at important portions of the action • came at scene changes • Less skilled labor connected the action • key-frame to key frame (in-betweeners) • Process is similar to interpolation

  25. Key Frame Interpolation • This is natural since model is in the computer as numbers already • Forms of interpolation • linear... motion follows a straight line • velocity is constant • moves same distance for each unit of time • not natural... instantly starts, instantly stops • quadratic... motion follows a curve • acceleration (deceleration) is constant • “easing in” and “easing out”

  26. Motion Capture Achieving natural human motion This is REALLY hard to do unless you use motion-capture http://en.wikipedia.org/wiki/Motion_capture

  27. Motion Capture Giant Studios http://videoblog.ugo.com/index.php/video/1858922580/Hulk-Motion-Capture

  28. Making of AVATAR http://www.popfi.com/wp-content/uploads/avatar-motion-capture.jpg

  29. Making of AVATAR http://i.ytimg.com/vi/fOHPCI_9-eQ/0.jpg

  30. Making of AVATAR http://images.vizworld.com/wp-content/uploads/2009/12/avatar-mocap-530x299.png

  31. Making of AVATAR http://1.bp.blogspot.com/_UqUwVPikChs/S1_g9b22WrI/AAAAAAAAL8E/_3L22G2g7Ls/s400/avatar3.jpg

  32. Making of AVATAR http://www.davidbordwell.net/blog/wp-content/uploads/Avatar-mo-cap-21.jpg

  33. Making of AVATARVideo • http://www.youtube.com/watch?v=KezEULMEvhQ • http://www.youtube.com/watch?v=cSC6GZwV1a8&feature=related

  34. Virtual Reality • Total immersive VR (full 3 dimensions) • Stereo head mounted display • sensors to detect your position • on your head • on your hands (or any other part that will be in the scene) • Quicktime VR and VRML (3D on 2D screen) • not immersive (you aren’t in them directly) • not stereo vision • viewed on a 2D screen • you are given navigation tools http://www.ted.com/talks/lang/eng/johnny_lee_demos_wii_remote_hacks.html

  35. Adding computer-based data to the real world http://www.youtube.com/watch?v=m74G_fW6M0k&feature=fvw http://www.youtube.com/watch?v=7JWk_JIE3Ow&feature=related http://technoccult.net/archives/2010/02/04/futurist-chris-arkenberg-interviewed-by-technoccult/ http://cdn.slashgear.com/wp-content/uploads/2010/10/qualcomm_augmented_reality_sdk-580x399.jpg http://gigaom.files.wordpress.com/2010/07/rockem.jpeg

  36. Augmented Reality

  37. Augmented Reality

  38. Augmented Reality

  39. Augmented Reality

  40. URLs for images used http://upload.wikimedia.org/wikipedia/commons/a/a6/Walt_Disney_Snow_white_1937_trailer_screenshot_%2812%29.jpg http://en.wikipedia.org/wiki/File:Animation_cells.png http://en.wikipedia.org/wiki/File:Simpsons_FamilyPicture.png http://en.wikipedia.org/wiki/File:South_Park_production_comparison.png http://facweb.cs.depaul.edu/sgrais/images/cutout/pram.jpg http://en.wikipedia.org/wiki/File:SouthParkHD.png

  41. Questions?

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