1 / 30

DisArmaggedon Army: modding god mode in/as serious games

DisArmaggedon Army: modding god mode in/as serious games. Cynthia Haynes IT University of Copenhagen CCCC March 26, 2006. Pentagon, September 11, 2001. the birth of ‘god mode’. the birth of America’s Army computer game July 4, 2002. the birth of ‘faith-based computer games’.

lilika
Download Presentation

DisArmaggedon Army: modding god mode in/as serious games

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. DisArmaggedon Army: modding god mode in/as serious games Cynthia Haynes IT University of Copenhagen CCCC March 26, 2006

  2. Pentagon, September 11, 2001 the birth of ‘god mode’

  3. the birth of America’s Army computer game July 4, 2002

  4. the birth of ‘faith-based computer games’

  5. eternal war: shadow of light (christian computer game) “death is gain”

  6. Timothy Huxton’s ‘True Christian’ mod of Unreal Tournament

  7. We are witnessing a dramatic confluence of faith, politics, and gaming.

  8. America’s Army Special Forces ‘the official U.S. Army game’ marketed as a ‘strategic communication tool’

  9. U.S. Army NASCAR races recruiting event where America’s Army tournaments are held

  10. America’s Army developers focus on key attributes personal growth teamwork leadership warrior ethos Army values (loyalty, duty, respect, selfless service, honor, integrity, personal courage)

  11. “In order to increase the Army’s return on investment for the America’s Army strategic communications tool, the Army created the Government Applications Team to use the game’s technology for effective and engaging virtual learning.”

  12. “In contrast to other popular computer games, in America’s Army limbs are never blown off...wounds are marked by a puff of red smoke.” (Seth Schiesel)

  13. Lance Cpl. Jose Antonio Gutierrez first U.S. casualty of Iraq war killed by ‘friendly fire’ March 20, 2003

  14. the task for game studies reading game studies rhetorically and reading game studies ludologically

  15. which means... understanding the game as game understanding the game as moral (or not) but always (in the end) understanding war as play.

  16. the following are‘god mode’ arguments against using America’s Army for recruiting purposes--against the ONE ARMY

  17. are you...

  18. Ludology must redraw the line between war . . . . and play.

More Related