1 / 1

Dominant Species – Teaching / Player Aid

Dominant Species – Teaching / Player Aid. Winner = Most VPs “Species” = Cube Best scoring during Phase XII (Domination) and at End of Game. Most Species (FCO breaks ties) on Best Tiles (Sea, Wetland, Savannah) ( Ice Age [game end trigger] gives Bonus for Dominance Markers.)

lilith
Download Presentation

Dominant Species – Teaching / Player Aid

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Dominant Species – Teaching / Player Aid Winner = Most VPs “Species” = Cube Best scoring during Phase XII (Domination) and at End of Game. Most Species (FCO breaks ties) on Best Tiles (Sea, Wetland, Savannah) (Ice Age [game end trigger] gives Bonus for Dominance Markers.) Other VPs usually scored as “Bonus VPs” (per chart – arithmetic prog.) *** Survival: During reset phase total MOST Species on all Tundras Bonus VPs based on number of different Tundra tiles occupied. Endangered = DEAD at end of turn. (Mammals save ONE.) (No Element [L] match) *** CANNOT Dominate Elements – placed at vertices of hexes Dominance – having 1+ species on tile where your Animal matches MORE(& at least ONE) Elements (figure a dot-product) Phases / Actions: (Forward & Reverse Order) Actions are voluntary! p.9 I. Initiative – Move ONE forward. Move this AP! II. Adaptation – Add L from ABox to ACard. (Dangerous 1 of 2 [III.]) III. Regression – For@ L TYPE, lose 1 L on ACard – AP saves 1 IV. Abundance – Add L to Map. (Not use → Wasteland) V. Wasteland – Action remove 1 L Left L's, lose All from Tundra. VI. Depletion – Remove 1 L from Map (that is in Dep. Box). XII. Domination – Score 1 unscored! Dominant on tile must get Card XI. Competition - 1@type (->3) w/You – Eliminate 1 other X. Migration – Move number of Species to Adjacent (Birds 2 tiles) IX. Wanderlust – Pick Face Up new Tile & MAY select 1 Element (Bonus for Adj.) *** FCO – May move any/all to new. VIII. Speciation – Pick corresponding L Type on map – add +3/+2/+1 VII. Glaciation – One per turn (w/preload) – Drop Tundra (Bonus) All Species out (to owner), 1@ back. (Remove L w/3 Tundra) FCO – Food Chain Order ACard – Animal Card

More Related