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Dominant Species – Teaching / Player Aid. Winner = Most VPs “Species” = Cube Best scoring during Phase XII (Domination) and at End of Game. Most Species (FCO breaks ties) on Best Tiles (Sea, Wetland, Savannah) ( Ice Age [game end trigger] gives Bonus for Dominance Markers.)
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Dominant Species – Teaching / Player Aid Winner = Most VPs “Species” = Cube Best scoring during Phase XII (Domination) and at End of Game. Most Species (FCO breaks ties) on Best Tiles (Sea, Wetland, Savannah) (Ice Age [game end trigger] gives Bonus for Dominance Markers.) Other VPs usually scored as “Bonus VPs” (per chart – arithmetic prog.) *** Survival: During reset phase total MOST Species on all Tundras Bonus VPs based on number of different Tundra tiles occupied. Endangered = DEAD at end of turn. (Mammals save ONE.) (No Element [L] match) *** CANNOT Dominate Elements – placed at vertices of hexes Dominance – having 1+ species on tile where your Animal matches MORE(& at least ONE) Elements (figure a dot-product) Phases / Actions: (Forward & Reverse Order) Actions are voluntary! p.9 I. Initiative – Move ONE forward. Move this AP! II. Adaptation – Add L from ABox to ACard. (Dangerous 1 of 2 [III.]) III. Regression – For@ L TYPE, lose 1 L on ACard – AP saves 1 IV. Abundance – Add L to Map. (Not use → Wasteland) V. Wasteland – Action remove 1 L Left L's, lose All from Tundra. VI. Depletion – Remove 1 L from Map (that is in Dep. Box). XII. Domination – Score 1 unscored! Dominant on tile must get Card XI. Competition - 1@type (->3) w/You – Eliminate 1 other X. Migration – Move number of Species to Adjacent (Birds 2 tiles) IX. Wanderlust – Pick Face Up new Tile & MAY select 1 Element (Bonus for Adj.) *** FCO – May move any/all to new. VIII. Speciation – Pick corresponding L Type on map – add +3/+2/+1 VII. Glaciation – One per turn (w/preload) – Drop Tundra (Bonus) All Species out (to owner), 1@ back. (Remove L w/3 Tundra) FCO – Food Chain Order ACard – Animal Card