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SWE 344 Internet Protocols & Client Server Programming. Network Layer Programing. Connection-Oriented Sockets . A Simple TCP Server. We have four tasks to perform before a server can transfer data with a client connection : Create a socket Bind the socket to a local IPEndPoint
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SWE 344 Internet Protocols & Client Server Programming Network Layer Programing Connection-Oriented Sockets
A Simple TCP Server • We have four tasks to perform before a server can transfer data with a client connection: • Create a socket • Bind the socket to a local IPEndPoint • Place the socket in listen mode • Accept an incoming connection on the socket • The IPEndPoint class contains the host and local or remote port • information needed by an application to connect to a service on a • host. By combining the host's IP address and port number of a • service, the IPEndPoint class forms a connection point to a service.
Creating the Server • The first step to constructing a TCP server is to create an instance of a Socket object. The other three functions necessary for successful server operations are then accomplished by using methods of the Socket object. • IPEndPointipep = new IPEndPoint(IPAddress.Any, 9050); • Socket newsock = Socket(AddressFamily.InterNetwork, • SocketType.Stream, ProtocolType.Tcp); • newsock.Bind(ipep); • newsock.Listen(10); • Socket client = newsock.Accept(); • The Socket object created by the Accept() method can now be used to transmit data in either direction between the server and the remote client.
//SimpleTcpSrvr.cs program using System; using System.Net; using System.Net.Sockets; using System.Text; class SimpleTcpSrvr { public static void Main() { intrecv; byte[] data = new byte[1024]; IPEndPointipep = new IPEndPoint(IPAddress.Any, 9050); Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); newsock.Bind(ipep); newsock.Listen(10); Console.WriteLine("Waiting for a client..."); Socket client = newsock.Accept();
IPEndPointclientep = (IPEndPoint)client.RemoteEndPoint; Console.WriteLine("Connected with {0} at port {1}", clientep.Address, clientep.Port); string welcome = "Welcome to my test server"; data = Encoding.ASCII.GetBytes(welcome); client.Send(data, data.Length, SocketFlags.None); while(true) { data = new byte[1024]; recv = client.Receive(data); if (recv == 0) break; Console.WriteLine( Encoding.ASCII.GetString(data, 0, recv)); client.Send(data, recv, SocketFlags.None); }
Console.WriteLine("Disconnected from {0}", clientep.Address); client.Close(); newsock.Close(); } }
Testing the Server To start the sample TCP server, open a command prompt window and type SimpleTcpSrvr. The server will display the opening greeting and wait for an incoming client: C:\>SimpleTcpSrvr Waiting for a client... Once the server is running, open another command prompt window (either on the same system or another system on the network) and start the Telnet program. Connect to the address of the server and the 9050 port used: C:\>telnet 127.0.0.1 9050 The connection should start, and the server welcome screen should appear. At this point, the server is waiting for a message from the client. Using the Telnet program, a strange thing happens. If you try to type a message, each individual character is sent to the server and immediately echoed back. If you try to type in a phrase, each character is sent individually and returned by the server individually.
Creating the Client • the first step of creating the client program is to create a Socket object. The Socket object is used by the Socket Connect() method to connect the socket to a remote host: • IPEndPointipep = new IPEndPoint(Ipaddress.Parse("192.168.1.6"), 9050); • Socket server = new Socket(AddressFamily.InterNetwork, • SocketType.Stream, ProtocolType.Tcp); • server.Connect(ipep); • This example attempts to connect the socket to the server located at address 192.168.1.6.
//SimpleTcpClient.csprogram using System; using System.Net; using System.Net.Sockets; using System.Text; class SimpleTcpClient { public static void Main() { byte[] data = new byte[1024]; string input, stringData; IPEndPointipep = new IPEndPoint( IPAddress.Parse("127.0.0.1"), 9050); Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try { server.Connect(ipep); } catch (SocketException e) { Console.WriteLine("Unable to connect to server."); Console.WriteLine(e.ToString()); return; } intrecv = server.Receive(data); stringData = Encoding.ASCII.GetString(data, 0, recv); Console.WriteLine(stringData); while(true) { input = Console.ReadLine(); if (input == "exit") break; server.Send(Encoding.ASCII.GetBytes(input)); data = new byte[1024]; recv = server.Receive(data); stringData = Encoding.ASCII.GetString(data, 0, recv); Console.WriteLine(stringData); }
Console.WriteLine("Disconnecting from server..."); server.Shutdown(SocketShutdown.Both); server.Close(); } }
Testing the Client The first thing to test is the Exception code used for the situation where the server is unavailable. This is an easy thing to do: just don’t start the server program and do run the SimpleTcpClient program. This should produce the warning message you created in the Exception code: C:\>SimpleTcpClient Unable to connect to server. System.Net.Sockets.SocketException: Unknown error (0x274d) at System.Net.Sockets.Socket.Connect(EndPointremoteEP) at SimpleTcpClient.Main() C:\> First, start the SimpleTcpSrvrprogram on the designated server machine. Once it has indicated it is waiting for clients, start the SimpleTcpClientprogram either in a separate command prompt window on the same machine, or on another machine on the network. When the client establishes the TCP connection, it should display the greeting banner from the server. At this point, it is ready to accept data from the console, so you can start entering data.