1 / 32

Graphics, Vision, HCI

Graphics, Vision, HCI. K.P. Chan Wenping Wang Li-Yi Wei Kenneth Wong Yizhou Yu. Li-Yi Wei. Background Stanford (95-01), NVIDIA (01-05), MSR (05-11) Research Nominal: Graphics, HCI, parallelism Actual: Computing natural repetitions (Computer science is about repetitions)

lilli
Download Presentation

Graphics, Vision, HCI

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Graphics, Vision, HCI • K.P. Chan • Wenping Wang • Li-Yi Wei • Kenneth Wong • Yizhou Yu

  2. Li-Yi Wei • Background • Stanford (95-01), NVIDIA (01-05), MSR (05-11) • Research • Nominal: Graphics, HCI, parallelism • Actual: Computing natural repetitions • (Computer science is about repetitions) • Can work on almost anything + have fun  • I tailor projects for individual students (so they also have fun)

  3. Computing natural repetitions data driven (non-parametric) motion texture inverse synthesis HDR edit texture synthesis element texture auto interact parallelism graphics HCI blue noise parallel random Parallel Poisson differential analysis procedural (parametric) revision control

  4. Discrete element textures[Ma et al. SIGGRAPH 2011] exemplar synthesis domain output

  5. SIGGRAPH • The coolest (& ass kicking) venue in graphics • Each paper can be worth a PhD thesis • (Just in case you don’t know) • HKU has 4 papers in SIGGRAPH 2012  • So we are awesome (in addition to have fun)

  6. output input

  7. output input

  8. output input

  9. Yizhou Yu • Background • Berkeley (PhD 2000), UIUC (2000 - 2010) • Research • Graphics, vision, image processing • Computational Photography • Computer Animation • Geometry Processing • Medical Imaging • Video Analytics

  10. Deformation transfer for real time cloth animation [SIGGRAPH 2010] Deformation Transformer

  11. Motivation • Real-Time Cloth Animation • Video games, virtual fashion, etc. • The Problem • Real-time performance on high-resolution models • PDE Integration, Collision resolution. Final Fantasy XIII Nurien

  12. Overview • Hybrid Approach : • Simulate low-res cloth on the GPU • Rely on a data-driven model to transform the low-res simulation into a high-res animation Deformation Transformer

  13. An Example High-Res Dress: 27K Triangles, Low-Res Dress: 200 Triangles Frame Rate: 261

  14. Data-Driven Image Color Theme Enhancement [SIGGRAPH Asia 2010] Photo Reuse: how to edit a photograph to enhance a desired color impression by exploiting prior knowledge extracted from an existing photo collection? Waiting for the right season and illumination could be extremely time-consuming! source image nostalgic lively

  15. Our Goal Image Color Theme Enhancement desolate Input Image lively

  16. Results happy sad spring in the air peaceful Input Images

  17. Wenping Wang • Background • Alberta (PhD 1992), Department Head • Research • Computer graphics • Geometry Processing • Computational geometry • Architectural Design • Scientific Visualization

  18. SIGGRAPH 2006

  19. SIGGRAPH 2007

  20. SIGGRAPH 2008

  21. SIGGRAPH 2008

  22. Kwan-Yee Kenneth Wong • Background • Cambridge (PhD 2001) • Research • 3D modeling • Video surveillance • Image processing • Pattern recognition • …

  23. contour generator N silhouette 3D Model Reconstruction • Robust recovery of shapes with unknown topology from the dual space (PAMI 2007)

  24. dual surface original surface 3D Model Reconstruction • Robust recovery of shapes with unknown topology from the dual space (PAMI 2007) tangent operation tangent operation original surface

  25. 3D Model Reconstruction • Robust recovery of shapes with unknown topology from the dual space (PAMI 2007)

  26. Eye Gaze Tracking • Reconstruction of display and eyes from a single image (CVPR 2010)

  27. Eye Gaze Tracking • Reconstruction of display and eyes from a single image (CVPR 2010)

  28. Kwok-Ping Chan • Background • HKU (PhD 1989) • Research • To apply various Machine Learning methods on Pattern Recognitions, such as facial expression recognition. • Study on Cross Domain Learning where the training and the testing domain are not the same.

  29. Facial Expression Recognition Goal: to recognize one of the seven basic facial expressions:

  30. Methods • Dynamic Bayesian Network • Discriminative Hidden Markov Models • Discriminative Temporal Topic Models • Given an image sequence of facial expression, we compute the probability of each expression using the above techniques.

  31. Examples: Smile with blinking eyes: • From input, produce output • similar to input • arbitrary size Key Publication: CVPR 2009

More Related