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G AMIFICATION

G AMIFICATION. A TEACHER’S TOOLKIT. Dag van Taal Kunsten en Cultuur 2014 – Rijksuniversiteit Groningen. History. Theory. Inspire. Practice. History. History. History. What next ?. Let’s Play!. Monochrom’s Massive Multiplayer Thumb Wresting. MMP Thumb wrestling. MONOCHROM.

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G AMIFICATION

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  1. GAMIFICATION A TEACHER’S TOOLKIT Dag van Taal Kunsten en Cultuur 2014 – Rijksuniversiteit Groningen

  2. History Theory Inspire Practice

  3. History

  4. History

  5. History

  6. Whatnext?

  7. Let’s Play! Monochrom’sMassive Multiplayer Thumb Wresting

  8. MMP Thumb wrestling MONOCHROM

  9. MMP Thumb wrestling MONOCHROM

  10. How did wefeel ?

  11. Theory So what is a game?

  12. Theory

  13. Gamification Game thinking Game mechanics

  14. An example

  15. Gamification = Game thinking + Game mechanics Game thinking... over to you • Goal • Rules • Restrictions (parameters) • Challenge or competition • A winner and a loser • Scores or ranking • For entertainment

  16. Gamification = Game thinking + Game mechanics

  17. Gamification = Game thinking + Game mechanics Joy Curiosity/Creativity Jane Mc Gonigall “It must be fun!! Challenge or story” Tom Chatfield

  18. Gamification = Game thinking + Game mechanics Players need to: Experience their progress Have multiple short and long term aims. Challenged at the right level . Have effort rewarded. Receive rapid, clear, frequent feedback Feel connected Satisfaction Achievement Flow Engagement / Pride Pleasure / Relief Love / Sharing

  19. Game mechanics Source www.bunchball.com

  20. Practice A personal interpretation Havo 4 Project Travel show Host

  21. Practice What do you think? How does it fulfil the requirements?

  22. Tools / inspiration Video maker www.animoto.com Example of gamified site http://www.urgentevoke.com/ Real projects for student participation http://zooppa.com/en-eu/ Info about gamification in education http://www.youtopia.com/info/the-gamification-of-education/

  23. Discussion Can we combine our subject with others? Can we focus on the subject profiles the students have chosen? Do we need to do the work ourselves? What rewards can we offer students in a school environment?

  24. GAMIFICATION A TEACHER’S TOOLKIT Contact details: Christine Fenech cf@christinefenech.nl Dag van Taal Kunsten en Cultuur 2014 – Rijksuniversiteit Groningen

  25. Tools / inspiration

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