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Slide Title of Opening Slide

Slide Title of Opening Slide. Fundamental Collaboration With Wimba Stacie Mumpower Kathrine Bailey Austin Peay State University Clarksville, TN. The Players. Stacie Mumpower Assistant Professor Austin Peay State University mumpowers@apsu.edu

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Slide Title of Opening Slide

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  1. Slide Title of Opening Slide Fundamental Collaboration With Wimba Stacie MumpowerKathrine Bailey Austin Peay State UniversityClarksville, TN

  2. The Players Stacie MumpowerAssistant ProfessorAustin Peay State Universitymumpowers@apsu.edu Kathrine BaileyMulti Media SpecialistAustin Peay State Universitybaileyk@apsu.edu

  3. Take Aways • Fundamentals of a collaborative culture • Definition of collaborative ‘play’ • How to develop and implement an innovative idea for collaboration with the Wimba Creative Suite • How to encourage collaboration • Student response to experimentation • Examples and ideas for your own online environments

  4. Let’s Go Play! Receivers/ Decoders Feedback Message & Channel Frames of Reference Feedforward Noise Frame of Reference Context The Communication Model Sender/ Encoder • Let’s go Peay! • Play is an ongoing conversation over time and space in an asynchronous environment. Source: Allyn and Bacon

  5. Let’s Play! • The key is getting people to play with Wimba tools • To get someone to collaborate, find tools and techniques that make them want to play. • Wimba allowed this play to develop in our online environment • GAME!

  6. Definition of Play • 2. n, The training of a young creature for the serious work that life later on demands www.urbandictionary.com • How do you define play?

  7. Wikinomics Openness Peering Sharing Acting globally

  8. 1,2,3 Collaborate Ceding some control Sharing responsibility Embracing transparency Managing conflict Projects take on a life of their own

  9. 1,2,3 Collaborate Take cues from your users Building critical mass Supplying an infrastructure for collaboration Take your time Make sure: participants harvest some value participants have a reason to engage. Be creative think about what might engage you Abide by community norms Let the process evolve

  10. Time Out! What do you think will make a student play?

  11. The Chips are Down • Cost and inconvenience • Use of antiquated tape formats • Lost in the mail • Blank or broken media • Copying over used videos (You won’t believe what we’ve seen!) • Not reviewing or rewinding (They don’t believe what they sent!) • Assembling an audience

  12. Full House • From camcorders to webcams archived in LMS • Pedagogy—what students get out of the experience • Recording/reviewing archives until they get it right • Working on projects earlier instead of last minute • Opportunity to review work of peers • Engage and embrace the technology • Demonstrate a sense of ownership • Deliver their own content • Sample student speech

  13. Double Your Money • Voice email, voice boards, voice recorder • Voice boards Peer Review: even though they are asynchronous, students practice it over and over before recording Teaching Tool: teaches them how to read and speak and make the transition from writing to speaking (giving speeches)

  14. All Aces • Students interact with technology informally, as though it were face to face. • Dorota’s audience

  15. Joker’s Wild • The students engage the technology themselves, causing it to bridge space and time and continue the conversation in two mediums without loss of play or understanding. • i.e. email text messages from instructor are answered via voice or video as if the text were audio/visual • Hello Kitty

  16. Bingo! • “I think the Live classroom was better because you could record your speech using just your webcam, which most people have now, and once it's done it automatically saves your speech and you can have credit for it. But sending it in is way harder because not everyone has a video recorder at home at least not one that's not on a camera. Then you have to mail it in , which means dropping it off at the post office, it's just easier to do it online with everyone's busy schedule. Yeah I would have to say Live classroom was way better, thank you.” Daffney

  17. Slap Jack! • “I definitely preferred Live Classroom over videotaping and mailing. It was a good experience for me. I really didn't know how videotaping was going to  work out for me. It seemed like a lot more work than recording through Live Classroom and submitting it to you when satisfied with the presentation. With children, I never knew when they were going to run out of the room or scream really loud, so it was nice to know that if that happened I could simply stop and start over right at that moment, rather than rewinding the tape and starting over. It was hassell free. I had all week to practice my speech and then taking a couple of hours to record it, rather having to record it and it being in the mail by the due date. It was an overall good experience and easier for someone in my situation, and thank you Professor Mumpower for always being available when I needed help with something.” Letisha

  18. OlleyOlley Oxen Free! • “I know that when the glitches in Live classroom are fixed, then it won't be as difficult to get things done. I think the webcam is a great thing. I think it would be cool to be able to talk to your classmates more through that. I had a hard time working through the problems with the cam, but once that is all fixed, then its neat.” Class Climate Survey Comment

  19. Let’s Go Play…Again • Create the true classroom environment • The Audience Requirement • Must assemble five people to watch every speech, which becomes a problem for some. • Beauty of the Collaborative Environment • Synchronous speech times for entire class or for groups • Critiques and peer reviews occur during meeting times • Instructor meets with them to watch/grade the process or can review archive later

  20. Marco Polo! Innovative solutions for: • Time shifting • Increasing section availability without brick and mortar • Change the traditional view of online learning • Growing Non-Trad integration with technology

  21. Close encounters… Of the collaborative kind!

  22. Share It! Your challenge pull the technology into the classroom So students will respond like social content The secret to engaging your waiting collaborators Make the content open, active, and engaging Explore into their social collaborations and online lives Create valuable, meaningful, and collaborative content Shape content to be flexible Allow for the fun factor Create surmountable challenges

  23. Bounce your ideas off us! • Q & A

  24. Thank you! Get our presentation slides on the net www.apsu.edu/ext_ed/Let’sgoPlay

  25. Works Cited Tapscott, Don, and Anthony D. Williams. Wikinomics: How Mass collaboration Changes Everything. New York: Portfolio (Penguine Group), 2007. Tremblay, Remi. “Technical Evaluation Report: 55. Best Practices and CollaborativeSoftware In Online Teaching” International Review of Research in Open andDistanceLearning. Volume 7, Number 1. June 2006: 1-6. Bailey, Kathrine and Samantha Penney. Don’t Make Me Collaborate!7 April 2007

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