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User Models

User Models. Predicting a user’s behaviour. Fitts’ Law. Objectives. Define predictive and descriptive models and explain why they are useful Describe Fitts’ Law and explain its implications for interface design Apply Fitts’ Law and other predictive models to evaluate interfaces

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User Models

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  1. User Models Predicting a user’s behaviour

  2. Fitts’ Law

  3. Objectives • Define predictive and descriptive models and explain why they are useful • Describe Fitts’ Law and explain its implications for interface design • Apply Fitts’ Law and other predictive models to evaluate interfaces • Explain Guiard’s model of two-handed interaction. Apply this model to evaluate two-handed interaction techniques

  4. Trackpad Mouse

  5. Fitts’ Law ID = log2(A/W + 1) MT = a + b*ID ID = Index of difficulty MT = movement time (to move hand to a target) A = amplitude (distance to target) W = width of target

  6. Which is faster on average? Linear menu Pie / marking menu

  7. Aside: marking menus • Selection is even faster by using a gesture • Menu doesn’t need to appear

  8. Where are the fastest places to access?

  9. Which is faster?

  10. Why is this menu slow to use?

  11. Action Analysis • Use mathematical models to predict more complex actions than pointing • Simple Example: Keystroke-Level Model (KLM) • List the steps required to complete an operation, and sum up average times for each step

  12. Average Times (seconds) Physical movements: • Enter one keystroke on a standard keyboard 0.28 • Use mouse to point at an object on the screen 1.1 • Click mouse or other device 0.2 • move hand to pointing device or function key 0.4 Visual perception: • respond to a brief light 0.1 • recognize a six letter word 0.34 • move eyes to a new location on the screen 0.23 Mental Actions • retrieve a simple item from long-term memory 1.2 • learn a single “step” procedure 25 • execute a mental “step” 0.075 • Prepare for next step (choose a method) 1.35

  13. Example: Bus fare boxes • List the steps needed to: • Pay your fare by coins • Validate an existing transfer • Estimate how long each willtake, on average

  14. Example: Bus Fare Boxes • Fare Box 2: • Payment by coins: • Passenger tells driver how many zones. Driver presses button to indicate. • Coins dropped into slot are counted by machine. • Machine prints transfer. Fare box 1: Payment by coins: • Passenger tells driver how many zones. • Coins drop into glass box. Driver glances to see if fare seems approx. correct. • Driver tears off transfer (clip is pre-positioned so transfer will tear off with correct time shown). • Driver pushes foot pedal to drop money into box

  15. Example: Bus Fare Boxes • Fare Box 2: • To validate a transfer • Passenger feeds transfer into slot. • Machine reads transfer electronically and prints ok message. • Machine returns transfer to user. Fare box 1: To validate an existing transfer • Passenger holds up for driver to see • Driver determines if time is valid

  16. Expert vs. novice users • Fitts’ law and the KLM model only EXPERT performance. • Novice performance is much harder to model.

  17. Predictive vs. Descriptive models • Predictive – allow a mathematical prediction of performance (usually time)e.g. Fitts’ law, KLM • Descriptive – A framework for thinking about a problem e.g. Guiard’s model

  18. Guiard’s Model of Bimanual Control From Scott Mackenzie

  19. Case studies • See Mackenzie reading for case studies • E.g. Text entry on mobile phones Multi-tap vs. One key + disambiguation

  20. If you assume one-finger entry (e.g. thumb), can model this using Fitts’ law

  21. More complex user modeling: Eg. Correctly placing menus • Problem: popup menus can be inconveniently placed on a tabletop display • May be upside down for some users • May be awkward for left-hand users

  22. Solution: neural network Step 1: Training Neural network Handedness Side of table Position & orientation of input device (pen) Mark Hancock - 2003

  23. Solution: neural network Step 2: Predict handedness & side of table Use this to position menu correctly Neural network Position & orientation of input device (pen) Handedness Side of table Mark Hancock - 2003

  24. Key Points • Predictive models enable you to predict expert user performance at simple tasks, and consequently design interfaces that will support better performance. • Predictive models have limited usefulness (only expert users & frequent operations). They should not replace user testing. • Descriptive models may help you understand a process better.

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