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Agenda: Next class meeting – Monday, Nov 5 th Project Charter – Delivery 1 – Q&A Exercise 12—Client Project work:

Agenda: Next class meeting – Monday, Nov 5 th Project Charter – Delivery 1 – Q&A Exercise 12—Client Project work: Web Flow Diagram and Environment. Analysis & Usability. MIS 374 System Development Life Cycle. Teams are

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Agenda: Next class meeting – Monday, Nov 5 th Project Charter – Delivery 1 – Q&A Exercise 12—Client Project work:

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  1. Agenda: Next class meeting – Monday, Nov 5th Project Charter – Delivery 1 – Q&A Exercise 12—Client Project work: Web Flow Diagram and Environment

  2. Analysis & Usability

  3. MIS 374 System Development Life Cycle Teams are completing initial analysis & planningfor constructionbuild iterations

  4. Launch Point for Build Phase Project Charter Analysis & RequirementsSummaries LaunchPoint

  5. “Design is not just what it looks like and feels like. Design is how it works." Steve Jobs

  6. What are you designing?

  7. What’s the most frequently cited factor for evaluating the credibility of a website? Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  8. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  9. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  10. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  11. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  12. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  13. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  14. Source: http://www.slideshare.net/stephenpa/eye-candy-is-a-critical-business-requirement

  15. The goal of design is to define HOW to meet the business needs and build consensus for your solution Regardless of WHAT you are designing, It’s critical to see what you’re creating through the eyes of the users so that you can deliver the WHY of your solution Good Design Starts With the End in Mind

  16. Source: http://www.slideshare.net/whatidiscover/design-thinking-542514

  17. Source: http://www.slideshare.net/whatidiscover/design-thinking-542514

  18. Who are your users?What are they feeling?

  19. You understand your user.You have an idea or concept.Now what?

  20. Screen mockups Report mockups Process flows Prototyping is Critical

  21. Prototyping is critical for learning and consensus building. What kind of prototyping have you done?

  22. Document. Document. Document. Use prototypes Facilitate with end in mind Show how business requirements are met Manage scope creep Build Consensus

  23. Deliver often and iterate Rinse, Lather, Repeat

  24. More questions?

  25. Exercise 12 – Web Flow Diagram and Environment Split by your assigned team roles and complete answers to the questions about web flow and HW/SW environments to turn in (or email by noon tomorrow). Windows LAMP

  26. Example of webflow diagram

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