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1. 3. 2. 4. 5. Sideline 4 vs Man D “SUNS” QUICK HITTER 1 = Point Guard 2 = Shooting Guard 3 = Small Forward 4 = Power Forward 5 = Centre. Play is design to Give [3] our strongest DRIVER a clear path to the hoop with a 3-Pt Shot option from our best shooter [2].
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1 3 2 4 5 Sideline 4 vs Man D“SUNS” QUICK HITTER 1 = Point Guard2 = Shooting Guard3 = Small Forward4 = Power Forward5 = Centre Play is design to Give [3] our strongest DRIVER a clear path to the hoop with a 3-Pt Shot option from our best shooter [2]. [5] Sets Pick for [2] who goes Back Door and Flares to the Corner… At the same time … [4] Fakes to set a Pick for [1], but Instead Runs out to get Ball from [3] as [1] Sets a Pick for [3]. [3] should have a clear run to the Hoop and a Pass to [2] If there’s any help.
1 3 2 4 5 Sideline 4 vs Man D“SUNS” QUICK HITTER 1 = Point Guard2 = Shooting Guard3 = Small Forward4 = Power Forward5 = Centre Play is design to Give [3] our strongest DRIVER a clear path to the hoop with a 3-Pt Shot option from our best shooter [2]. [5] Sets Pick for [2] who goes Back Door and Flares to the Corner… At the same time … [4] Fakes to set a Pick for [1], but Instead Runs out to get Ball from [3] as [1] Sets a Pick for [3].
1 3 2 4 5 Sideline 4 vs Man D“SUNS” QUICK HITTER 1 = Point Guard2 = Shooting Guard3 = Small Forward4 = Power Forward5 = Centre Play is design to Give [3] our strongest DRIVER a clear path to the hoop with a 3-Pt Shot option from our best shooter [2]. [3] should have a clear run to the Hoop and a Pass to [2] If there’s any help.