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Digital Media. Dr. Jim Rowan ITEC 2110 Video. Lecture URLs. http://en.wikipedia.org/wiki/Interlace http://en.wikipedia.org/wiki/Progressive_scan http://en.wikipedia.org/wiki/Telecine http://en.wikipedia.org/wiki/Digital_terrestrial_television http://en.wikipedia.org/wiki/ATSC_Standards
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Digital Media Dr. Jim Rowan ITEC 2110 Video
Lecture URLs http://en.wikipedia.org/wiki/Interlace http://en.wikipedia.org/wiki/Progressive_scan http://en.wikipedia.org/wiki/Telecine http://en.wikipedia.org/wiki/Digital_terrestrial_television http://en.wikipedia.org/wiki/ATSC_Standards http://en.wikipedia.org/wiki/NTSC http://en.wikipedia.org/wiki/PAL http://en.wikipedia.org/wiki/SECAM
Test Pattern http://www.bealecorner.com/gl1/res/gl1resint.jpg
Next Several Lectures Film & TV & Video & Animation Issues that arise from conversion Analog vs Digital
TV Broadcast… Digital replaces Analog Why Digital Broadcast? reduced spectrum use greater capacity multiple programs on one freq better quality picture HDTV can use compression allows multiple HD signals on one freq. allows user interaction
TV Broadcast… Standards Analog (old school) NTSC (north America) PAL (western europe) SECAM (eastern europe) Digital ATSC (see map)
TV Broadcast… Difference with poor reception Analog… as signal gets weaker image gets less distinct “ghosts (white shadows) appear” gracefully degrades Digital… with digital, you either have signal or you don’t have signal so… lose signal everything goes black audio stops ungraceful degrading
Moving Pictures:Video & Animation • In this class: • Video • shot with a camera • captures images from the world • then play them back • Animation • create frames individually • using inkscape and blender • play them back
Video & Animation • In this class: • Video • shot with a camera • captures images from the world • then play them back • Animation • create frames individually • using inkscape and blender • play them back
Video (and Film) • Works because of persistence of vision • human perception causes still images played in rapid succession to fuse into motion • http://en.wikipedia.org/wiki/Frame_rate • Fusion frequency • ~ 40 frames per second • depends on the brightness of the image relative to the viewing environment • Less than that • first flickering • then individual images appear losing the illusion of motion
Film how it works • Plays at 24 frames per second • Show the image • Block the light to make it dark • Move to the new image • Allow the light through to show the new image • Without “blacking out” the change from one image to the next the image would be blurred
Video & TV • Two versions • Interlaced • Rising from a TV legacy • Progressive scan • Rising from a computer legacy
Interlaced http://en.wikipedia.org/wiki/Interlace • Captured (and displayed) as “fields” • First the odd numbered lines are captured (or displayed) • Then the even numbered lines are captured (or displayed) • This reduced the bandwidth needed to transmit images that moved for early TV • The glowing phosphor of the CRT stayed glowing for a while after the electron beam was turned off • Allowing the other field to be drawn and complete the TV image
Interlaced fields Raster scan http://www.infocellar.com/television/files/interlace1.gif
Interleaved scan http://www.geniusdv.com/weblog/archives/2007/08/14/interlaced_vs_progressive.gif
Interlaced problem: • Rapid motion resulted in the “comb effect” http://en.wikipedia.org/wiki/File:Interlaced_video_frame_%28car_wheel%29.jpg
Interlace problem: the center-column images are interlaced the left-column images are progressive scan the right-column images use line doublers bottom images are anti-aliased
Progressive scan http://www.geniusdv.com/weblog/archives/2007/08/14/interlaced_vs_progressive.gif
Progressive scan http://en.wikipedia.org/wiki/Progressive_scan • Each line on the screen is painted one after the other from top to bottom • Electronics are faster now so interlacing is not required • If captured progressively, then the playback is straight forward • If captured as interlaced fields, playing them back progressively is problematic • disadvantage of progressive scan is that it requires higher bandwidth than interlaced video that has the same frame size
Video… it’s bigHow do you deal with it? • Playback degradation • Compression
Video… it’s bigHandling with Playback • Transport or playback not fast enough to keep up with the story? • something’s got to give • there’s too much data to either transport or display • Some players just freeze the image and halt the audio • this kills the ability to tell the story • Some players (like quicktime) make attempts to “degrade gracefully”
Video: Graceful degradation • Graceful degrading allows the story to continue • Some players drop frames • first showing as a “slide show” while continuing to play the audio • then holding the last image while continuing to play the audio stream • this effectively loses the illusion of motion but continues the “story” as an audio stream • Some play lower resolution images while remaining synched to the audio stream • this continues the illusion of motion (at a lower resolution) and continues the “story” with the audio stream
Video is big so: reduce its size using compression • On the capture side • Digitization & compression can be carried out by hardware to be fast • Can be done in the camera (hardware) • Can be done in the computer (software)
hardware vs software compression • Hardware compression... user has no control over it... it is hardwired • It can be in the camera • It can be in the video card • Software conversion... is computationally expensive... it’s a slow process • Provides for the most flexibility since it can be changed • Can use different software coder-decoders (codec), picking and choosing what fits your needs better
Compression in the camera:hardware compression • Our cameras? • Mini DV format • Compress each captured image into a jpeg image • This is called intra-frame compression • Present a digital stream of bits to the computer over a firewire connection • With compression you get artifacts
with software compression… • Analog is presented to the computer through a video capture card • Compression is done (usually) in the video capture card • Allows for a really small camera because the work (the compression and the analog to digital conversion) is done elsewhere
More aboutAnalog vs Digital • An analog signal to the computer is susceptible to noise corruption • Digital signal is not • What’s the big deal? • Consider compressing a video of a wall painted a solid color • Analog noise will cause small fluctuations from pixel to pixel • RLE can’t compress it because each pixel is a bit different
Comparing cameras iSight to MiniDV • iSight (or a webcam) is built into the Macs in this room • Presents an analog signal to the computer • Subject to analog noise • The cameras we can check out from the library are Mini DV format and record on tape • Presents a digital signal to the computer
Our video cameras compress using jpeg analog signal !!!NOISE!!! computer webCam video capture card compression digital signal iMovie miniDV the scene compression
Our video cameras compress using jpeg analog signal !!!NOISE!!! computer webCam video capture card compression digital signal iMovie miniDV the scene compression 640 x 480 = 307,200 bytes Noise makes each pixel a little different RLE: 307,200 bytes x RGB (3bytes) = 921600 bytes 640 x 480 = 307,200 307,200 can be represented by < 24 bits, call it 3 bytes RLE: 307,200 (3bytes) + RGB (3 bytes) ~ 6 bytes
We’ve seen… • Converting TV to Video is problematic • Interlacing • comb effect Next: • Converting Film to Video is problematic • Matching 24 frames to 30 frames • Telecine problem
Film to Video • Problematic • video is 30 frames per second • film is 24 frames per second • How do you make 30 frames from 24? • One way: The 3-2 pull down…
Film to interlaced video: http://en.wikipedia.org/wiki/Telecine